Optimize the size of the iOS PlayerThere are two main ways to reduce the size of the built iOS Player: create a Release build within Xcode, or change the Stripping Level within Unity.Release buildIt’s recommended to create final release builds within Xcode. Navigate to the menu bar and ...
As a first solution, reduce the frequency of the physics simulation, and if t... Platform Effector 2D Use One Way Grouping Ensures that all contacts disabled by the one-way behaviour act on all colliders. This is useful when mul... Play To Validate The Unity Editor can act as a test...
Debugging script code in C++ from top to bottom is possible. You can enable Engine code stripping to reduce code size. Build times are longer than with Mono. IL2CPP only supports Ahead of Time (AOT) compilation. Mono Faster build times than IL2CPP. Supports more managed libraries due to Ju...
Optimize for reduce allocation of CancellationTokenSource for timeout per call async method, you can use UniTask's TimeoutController.TimeoutController timeoutController = new TimeoutController(); // setup to field for reuse. async UniTask FooAsync() { try { // you can pass timeoutController....
- we want to avoid this shader's build time takes too long (2^n) - we want to avoid shader size and memory usage becomes too large easily (2^n), 2GB memory iOS mobile will crash easily if you use too much multi_compile - we want to avoid rendering spike/hiccup when a new shader...
MessagePack for C# uses many techniques to improve performance.The serializer uses IBufferWriter<byte> rather than System.IO.Stream to reduce memory overhead. Buffers are rented from pools to reduce allocations, keeping throughput high through reduced GC pressure. Don't create intermediate utility ...
the Android Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce the built APK size. Furthermore, if native libraries are not stripped from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a libraries) Android may attempt to load the wron...
General (Android): Update to Firebase Android BoM version 31.0.2. General (iOS): Update to Firebase Cocoapods version 10.1.0. Crashlytics (Android): Fixed an issue with symbols being stripped when using the tgz package. Firestore (Android): Reduce the number of JNI global references consumed ...
image_size = 384 presize = 512 Note: You can lower the image_size to reduce training time at the cost of a potential decrease in accuracy. Define Transforms IceVision provides several default methods for data augmentation to help the model generalize. It automatically updates the bound...
Address: a string containing the address you assigned to the asset译:Address:包含您为资产分配的地址的字符串 Label: a string containing a label assigned to one or more assets译:Label:包含分配给一个或多个资产的标签的字符串 AssetReference object: an instance of AssetReference译:AssetReference对象:...