Unity document states, "For optimal performance, it is best to pack graphics from several sprite textures tightly together within a single texture known as an atlas. Unity provides a Sprite Packer utility to automate the process of generating atlases from the individual sprite textures." So now w...
Unity usesdistributed version controlto version open-source components. Essentially, this means that you make changes and contribute them back through a process of “forking” our repository, cloning your “fork”, pushing your changes to your “fork”, and then opening a pull request for us to...
give or take. A game like Idle Miner Tycoon would take about six months. Compared to most mobile apps, let alone games, this is really fast. And the faster you can launch your own clicker game, the better your chances to make it noticed and...
The primary advantage of a multithreaded process is that when the process has a lot to do, threads can run simultaneously on multiple processors, potentially speeding up computation. Although you can also achieve simultaneous computation with multiple processes, threads start faster than processes, and...
I can only run two virtual machines per host computer. To run the entire network I need half as many hosts as I need guests. Had I built this with separate routers I would have needed three laptops (or one more than I'd ever want to carry). To that end, the Web server and DMZ ...
At 0:46 we start to hear a snare getting faster among multiple synth sounds rising in pitch. A great deal of tension is being created here, leading into the drop which features some FM-type bass sounds and a nice drum groove. Yet in more groove-oriented forms of house music like deep...
Opting for a baked lighting approach will be more performant and can allow more lights as Unity does not include these in any further lighting calculations at runtime. Anti-aliasing Anti-aliasing is used to reduce the jaggy edges of objects in the scene. There are many ways this can ...
Faster onboarding: A mapped-out sales approach reduces the learning curve, allowing newcomers to integrate smoothly into the team, understand best practices, and start contributing faster. This will set them up for early wins, and will do wonders for their confidence. ...
Build, deploy, and run the game on your headset. Using Oculus Link (Only on Windows): Open the Oculus app. Run Oculus Link from the headset. Run Unity using thePlaybutton. Make sure you selectScene Apias theScene Data Sourcein theSceneDataLoaderSettings.assetscriptable object: ...
In general, it’s a good practice to keep your build as lightweight as you can, so the player won’t be discouraged from downloading your game due to the size, and your scenes will run considerably faster. There are multiple tips and tricks to achieve this, and in this article we will...