Optimize Mesh DataEnable this option to strip unused vertex attributes from the mesh used in a build. This option reduces the amount of data in the mesh, which can help reduce build size, loading times, and runtime memory usage. Warning:If you have this setting enabled, don’t change mate...
using UnityEngine; using System.Collections; public class QuestWindow : MonoBehaviour { [System.Serializable] public class GUISetting { public Vector2 position; public Vector2 size; public Texture2D texture; } [System.Serializable] public class ButtonSetting { public Vector2 position; public Vector2 ...
接下來,請在您的專案 (Unity > Window > Package Manager) 中使用最新的 Visual Studio 編輯器套件,並確定 Visual Studio 2022 已設定為您慣用的程式碼編輯器 (Unity > Edit > Preferences > External Tools)。 已將Unity 訊息更新至 2020.3.9f1。
mouseOverWindow当前在鼠标光标下的 EditorWindow。(只读) 变量 autoRepaintOnSceneChange窗口是否会在场景每次发生变化时自动重绘? maximized此窗口是否已最大化? maxSize此窗口的最大大小。 minSize此窗口的最小大小。 position窗口在屏幕空间中的理想位置。
在游戏开发过程中,我们更多关注的是Game视图下的屏幕宽高。假如,我们想在自定的Window中获取Game视图的屏幕宽高,该如何做呢? 下面是NGUI-3.9.4中提供的获取Game视图屏幕宽高的方法: 1staticintmSizeFrame = -1;2staticSystem.Reflection.MethodInfo s_GetSizeOfMainGameView;3staticVector2 mGameSize =Vector2.on...
I, along with just about every Unity developer I’ve ever spoken with, have lost work this way, so I change my Editor’s color to make it obvious when I’m in play mode via Edit | Preferences | Colors | Playmode tint. About Scenes Everything that runs in your game exists in a ...
You can add new ones or change the defaults. The Sensitivity field controls how fast Unity will go from 0 to 1 or -1. When the right arrow is pressed, the first frame might yield a value of .01 and then scale pretty quickly up to 1, although you can adj...
window.Show();} voidOnGUI(){ showPosition=EditorGUI.Foldout(newRect(3,3,position.width-6,15),showPosition,status);if(showPosition)if(Selection.activeTransform){ Selection.activeTransform.position=EditorGUI.Vector3Field(newRect(3,25,position.width-6,40),"Position",Selection.activeTransform.position...
1//更改标题栏2[DllImport("user32.dll")]3publicstaticexternintSetWindowText(IntPtr hWnd,stringtext); 1///2///改变标题栏标题3///4publicvoidChangeTitleText()5{6SetWindowText(GetForegroundWindow(),string.Empty);7} <6>.查找任务栏,并
这里因为我们知道每个格子的大小,所以我们可以按照尺寸切割。Type改为GridByCellSize尺寸设置为16*16直接选择Slice即可,最后选择Apply完成切割。 选择Window下2D中的TilePalette打开调色板,默认是自带的调色板,我们可以选择CreateNewPalette创建自定义调色板。创建好后拖入我们之前准备的素材。