假如,我们想在自定的Window中获取Game视图的屏幕宽高,该如何做呢? 下面是NGUI-3.9.4中提供的获取Game视图屏幕宽高的方法: 1staticintmSizeFrame = -1;2staticSystem.Reflection.MethodInfo s_GetSizeOfMainGameView;3staticVector2 mGameSize =Vector2.one;45///6///Size of the game view cannot be retriev...
在之前的项目中,找到 Editor 文件夹,然后创建一个新的 C# 脚本,命名为“MyFirstWindow”,然后双击打开脚本,添加如下代码: 常用的自定义窗口属性 传送门:http://www.ceeger.com/Script/EditorWindow/EditorWindow.html 传送门:http://www.ceeger.com/Script/GUILayout/GUILayout.html 以上是我们这个案例中主要用...
有了服务器环境后,开始在Unity中创建编辑器,创建一个编辑器窗口首先需要继承Editor Window类,在往期的博客中也有介绍:四、编辑器开发之EditorWindow 代码语言:javascript 复制 using UnityEditor;namespaceSK.Framework{publicclassPackageManagerInternal:EditorWindow{[MenuItem("Window/Package Manager Internal",priority=15...
using UnityEngine; using System.Collections; public class QuestWindow : MonoBehaviour { [System.Serializable] public class GUISetting { public Vector2 position; public Vector2 size; public Texture2D texture; } [System.Serializable] public class ButtonSetting { public Vector2 position; public Vector2 ...
The default Unity window layout is shown in Figure 3. Figure 3 The Default Unity Window Here’s what you’ll see: Project: All the files in your project. You can drag and drop from Explorer into Unity to add files to your project. Scene: The currently open scene. Hierarchy: All the ...
But you’ll get better visual results by following this rule. Collision Detection An object gets its mass from its RigidBody component, but you also need to tell Unity how to handle collisions with this object. The size and shape of your artwork or models doesn’...
1.鼠标滚轮实现缩放:将摄像机的镜头拉近或者拉远,调整摄像机的视角就可以实现,主要实现代码如下: void Update () { //鼠标滚轮的效果 if (Input.GetAxis("Mouse ScrollWheel") < 0) { if (Camera.main.fieldOfView <= 100) Camera.main.fieldOfView += 2; if (Camera.main.orthographicSize <= 20) ...
public static extern bool ShowWindow(System.IntPtr hwnd, int nCmdShow); 使用: 1///2///最小化窗口3///4publicvoidSetMinWindows()5{6ShowWindow(GetForegroundWindow(), SW_SHOWMINIMIZED);7}89///10///最大化窗口11///12publicvoidSetMaxWindows()13{14ShowWindow(GetForegroundWindow(), SW_SHOWM...
_window = [[UIWindow alloc] initWithFrame: winSize]; 运行效果 自动化修改代码 增加一个修改 文件的类 using UnityEngine; using System.Collections; using System.Collections.Generic; using System.IO; namespace UnityEditor.XCodeEditor { public partial class XClassExt : System.IDisposable ...
Reset resolution on window resizeIndicates whether to set the screen resolution to the new native window size when the native window size changes. If you setResolution Scaling ModetoFixed DPI, Unity recalculates the resolution based onFixed DPIproperty. ...