启用 Emulate Touchscreen 选项。这使得您可以将鼠标点击事件视为触摸事件 func_input(event):ifeventisInputEventScreenTouchandevent.is_pressed():_isTouchControl=truetarget=event.position func_process(delta):# # Called every frame. Delta is time since last frame.# # Update game logic here.ifposition....
export var speed= 400#How fast the player will move (pixels/sec).var screen_size#Size of the game window. 关键字export让变量可以在检查器中查看并修改,不必每次都在脚本中查看。 2.3 _ready()函数 _ready()函数会在每次节点进入场景的时候调用。 func _ready(): screen_size= get_viewport_rect()....
var c4 = position.y > screen_size.y + margin # Check if the player is outside the screen boundaries ifc1orc2orc3orc4: take_damage_on_screen_exit() func take_damage_on_screen_exit(): health -= DAMAGE_AMOUNT ifhealth <=0: health =0 # Game over logic here update_health_ui() Add...
Clamp则为限制数值不能超过的最小值最大值,这里设置为不能超过 screen size。 3.3.2 碰撞 碰撞使用 Area2D 的 bodyenter 信号。信号里写上如下代码: func _on_body_entered(body): hide() $CollisionShape2D.set_deferred("disabled", true) 使用set_deffered 而不是只直接$CollisionShape2D.disabled= true,...
extendsArea2Dsignalhit#自定义hit信号,碰撞时候发出#export将会让变量也在编辑器中显示exportvarspeed=400# 设置速度.varscreen_size# 窗口大小.#进入该场景即触发 _ready()func_ready():screen_size=get_viewport_rect().size#查找窗口hide()#默认开始时隐藏Player#空闲处理func_process(delta)://计算移动向量var...
其中,$ 代表 get_node 的简写,路径为相对当前节点。所以能获取子节点。Clamp则为限制数值不能超过的最小值最大值,这里设置为不能超过 screen size。 3.3.2 碰撞 碰撞使用 Area2D 的 bodyenter 信号。信号里写上如下代码: js 使用set_deffered 而不是只直接$CollisionShape2D.disabled= true,因为直接设置的话,...
In a typical game, you'll want players to progress from one level to another seamlessly. To do so, implement a Level Manager script that handles level switching when the player crosses the screen border. TheLevel Managerscript keeps track of the current level number and screen size. It loads...
var screen_size # Size of the game window.这在var前加了一个export的作用是可以把声明的变量展示到界面面板上 2楼2019-02-13 20:46 回复 冰蓝圣雪 核心会员 7 该楼层疑似违规已被系统折叠 查看此楼 3楼2019-02-27 16:46 回复(3)
Screenshot for Godot Game Engine Top Downloads In Utilities & Editors Xpadder (Last freeware version) 5.7 [ 2022-12-03 08:48:13 | Size Varies | Freeware | 11|10|8|7 | 5 ] Xpadder simulates keypresses and mouse movements using a gamepad. Program is now buy only. This is the last ...
Another thing that only becomes more apparent when you get to much smaller screen size games, is the appearance of camera jitter from things moving on screen, but that's just a drawback of things being pixel perfect on a small screen. This is a lot more apparent when you try to use ca...