Syntax GLSLVersion &123; GLSL_150_REMOVED, GLSL_430_REMOVED, GLSL_ES2_REMOVED, GLSL_ES2_WEBGL_REMOVED, GLSL_150_ES2_DEPRECATED, GLSL_150_ES2_NOUB_DEPRECATED, GLSL_150_ES3_1, GLSL_ES2_IOS_REMOVED, GLSL_310_ES_EXT_REMOVED, GLSL_ES3_1_ANDROID, GLSL_SWITCH, GLSL_SWITCH_FORWARD, GLSL_MA...
glsl version 300 es 预处理 参考链接: GLSL_ES_Specification_3.00 预处理 #version #version 300 es //定义glsl版本 #if #define #undef #if #ifdef #ifndef #else #elif #endif #define USE_LIGHT #define LIGHT_NUMBER 10 ... #ifdef USE_LIGHT ... #else ... #endif #error #pragma #pragma ...
This is due to the the used graphics libraries OpenSceneGraph and osgEarth depending on shaders defined in GLSL 3.30 (shading language version) and the used graphics card driver not supporting this version of shaders. There is a tested a workaround: There exists the issue that in some cases...
// Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); // Setup Dear ImGui style ImGui::StyleColorsDark(); // Setup Platform/Renderer bindings ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplOpenGL3_Init(glsl_version); // Main loop int display_w, display_h...
android glsl gl_PointSize 无效 android:glesversion Android游戏大多还是Java编写,而且2维居多。主要是由于曾今的J2SE流行、手机性能以前还没现今这么强大、屏幕大小有限、手机游戏需要简单操作等原因。我在公司里面写的Android游戏还算是C++,不过底层跨平台的引擎用的还是别家公司的(其实就用了它能把C++代码单纯移植到...
I am trying to run the codes based on OpenGL 2.1 and glsl version 120. They are running fine with Nvidia and AMD cards, but not with Intel HD 4600 card. It seems that the extensions such as GL_ARB_fragment_shader, are not supported. So I am wondering whether Intel HD 4600 ...
I managed to wittle it down from a crash bug to just failing to compile a shader by removing the GLSLoptimiser step from our shader building pipeline. The code which causes the crash is as follows: #version 140 struct SpeedTreeInstance { vec4 m_rotationQuat; ...
外部播放此歌曲> chris farlowe - Handbags and Gladrags (Stereo Album Version) 专辑:The Last Goodbye 歌手:chris farlowe 还没有歌词哦
在下文中一共展示了GLExtensions::GLSLVersion方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。 示例1: ApplyGLSLPrelude ▲ std::stringApplyGLSLPrelude(conststd::string&source,uint32_tstage){#if!PPSSPP_PLATFORM(UWP)...
以下是shader.Shader类Shader.glslVersionStr方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为感觉有用的代码点赞,您的评价将有助于系统推荐出更好的Python代码示例。 示例1: OnInit ▲点赞 7▼ # 需要导入模块: from shader import Shader [as 别名]# 或者: from shader.Shader importglslVersionStr...