V var GL_ARRAY_BUFFER: Int32 V var GL_ARRAY_BUFFER_BINDING: Int32 V var GL_ATTACHED_SHADERS: Int32 V var GL_BACK: Int32 V var GL_BGRA: Int32 V var GL_BGRA8_EXT: Int32 V var GL_BGRA_EXT: Int32 V var GL_BGRA_IMG: Int32 V var GL_BLEND: Int32 V var GL...
Use 'Javax.Microedition.Khronos.Opengles.IGL11.GlArrayBufferBinding'. This class will be removed in a future release. C# 複製 [Android.Runtime.Register("GL_ARRAY_BUFFER_BINDING")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL11.GlArrayBufferBinding'. This class will be rem...
[Android.Runtime.Register("GL_ARRAY_BUFFER_BINDING")] public const int GlArrayBufferBinding = 34964; Field Value Value = 34964 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used accordi...
V var GL_ELEMENT_ARRAY_BUFFER: Int32 V var GL_ELEMENT_ARRAY_BUFFER_BINDING: Int32 V var GL_EQUAL: Int32 V var GL_ES_VERSION_2_0: Int32 V var GL_ES_VERSION_3_0: Int32 V var GL_EXTENSIONS: Int32 V var GL_EXT_blend_minmax: Int32 V var GL_EXT_color_buffer_half_float: Int...
并且,缓冲对象绑定(GL_ARRAY_BUFFER_BINDING)会被存为索引为index的顶点属性数组客户端状态;此时指针指向的就不是具体的数据了。因为数据已经缓存在缓冲区了。这里的指针表示位置数据在缓冲中起始位置的偏移量(Offset)。由于位置数据在数组的开头,所以这里是0。我们会在后面详细解释这个参数。
GL_ELEMENT_ARRAY_BUFFER_BINDING params返回单个值,即当前绑定到目标GL_ELEMENT_ARRAY_BUFFER的缓冲区对象的名称。如果没有缓冲区对象绑定到此目标,则返回0。初始值为0.请参阅glBindBuffer。 GL_FRAMEBUFFER_BINDING params返回单个值,即当前绑定的帧缓冲区的名称。初始值为0,表示默认的帧缓冲区。请...
并且,缓冲对象绑定(GL_ARRAY_BUFFER_BINDING)会被存为索引为index的顶点属性数组客户端状态;此时指针指向的就不是具体的数据了。因为数据已经缓存在缓冲区了。这里的指针表示位置数据在缓冲中起始位置的偏移量(Offset)。由于位置数据在数组的开头,所以这里是0。我们会在后面详细解释这个参数。每个顶点属性从一个VBO管理...
Versão .NET for Android API 35 C# C# F# Ler em inglês Adicionar a Coleções Adicionar ao plano Compartilhar via Facebookx.comLinkedInEmail Imprimir Reference Definition Namespace: Android.Opengl Assembly: Mono.Android.dll C# [Android.Runtime.Register("GL_COLOR_ARRAY_BUFFER_BINDING")]public...
Learn more about the Android.Opengl.GLES11.GlPointSizeArrayBufferBindingOes in the Android.Opengl namespace.
ARRAY_BUFFER_BINDING GLenum 是 ELEMENT_ARRAY_BUFFER_BINDING GLenum 是 STREAM_DRAW GLenum 是 STATIC_DRAW GLenum 是 DYNAMIC_DRAW GLenum 是 BUFFER_SIZE GLenum 是 BUFFER_USAGE GLenum 是 CURRENT_VERTEX_ATTRIB GLenum 是 FRONT GLenum 是 BACK GLenum 是 FRONT_AND_BACK GLenum 是 CULL_FACE GLenum 是 B...