glBindBufferARB(GL_ARRAY_BUFFER_ARB, hwGlBuffer->getGLBufferId()); glVertexPointer(); glEnableClientState( GL_VERTEX_ARRAY ); glNormalPointer(); glEnableClientState( GL_NORMAL_ARRAY ); glClientActiveTextureARB(GL_TEXTURE0 + i); glTexCoordPointer(); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); ...
gl.glVertexPointer(3,GL.GL_FLOAT,0,0); gl.glBindBufferARB(GL.GL_ARRAY_BUFFER_ARB,glBufferObjectIds[1]); gl.glNormalPointer(normalGLType,0,0); gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB,glBufferObjectIds[2]); gl.glDrawElements(GL.GL_TRIANGLES,data.getNumTriangles()*3,GL.GL_UNS...
gl.glBindBufferARB( GL.GL_ARRAY_BUFFER_ARB, glVCB ); gl.glTexCoordPointer( 2, GL.GL_FLOAT, 0, 0 ); gl.glBindTexture( GL.GL_TEXTURE_2D, tId ); gl.glTexParameteri( GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE ); gl.glTexParameteri( GL.GL_TEXTURE_2D, GL.GL...
Missing calls to set the default VBO and enable the vertex attribute array glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); glEnableVertexAttribArrayARB(tangentLoc); glDisableVertexAttribArrayARB(tangentLoc); Let us know the result. Translate 0 Kudos Copy link Reply MSpar2 Beginner 03-...
glBindFramebufferEXT glBindProgramARB glBindRenderbuffer glBindRenderbufferEXT glBindTexture glBindVertexArrayAPPLE glBitmap glBlendColor glBlendColorEXT glBlendEquation glBlendEquationEXT glBlendEquationSeparate glBlendEquationSeparateATI glBlendEquationSeparateEXT glBlendFunc glBlendFuncSeparate glBlendFuncSepa...
我们进行手动的编写close()方法进行关闭,然而,每次这些写会造成代码冗余不优雅,JDK中对于释放资源有...
glBindBufferBaseEXT glBindBufferOffsetEXT glBindBufferRange glBindBufferRangeEXT glBindFragDataLocationEXT glBindFramebuffer glBindFramebufferEXT glBindProgramARB glBindRenderbuffer glBindRenderbufferEXT glBindTexture glBindVertexArrayAPPLE glBitmap glBlendColor glBlendColorEXT glBlendEquation glBlendEquation...
gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB,glBufferObjectIds[2]); gl.glDrawElements(GL.GL_TRIANGLES,data.getNumTriangles()*3,GL.GL_UNSIGNED_SHORT,0); } 代码示例来源:origin: com.ardor3d/ardor3d-jogl gl.glDrawElements(glIndexMode,indices.getBufferLimit(),type,0); ...
232 - @gl_extension{ARB,buffer_storage} | | 232 + @gl_extension{ARB,buffer_storage} | done 233 233 @gl_extension{ARB,clear_texture} | | 234 234 @gl_extension{ARB,enhanced_layouts} | done (shading language only) 235 235 @gl_extension{ARB,multi_bind} | missing sampler and vert...
与函数命名约定类似,OpenGL库中定义的常量也是GL_COLOR_BUFFER_BIT的形式,常量以GL_作为前缀,并且使用下划线来分割单词。这些常量的定义是通过#define来完成的,它们基本可以在OpenGL的头文件glcorearb.h和glext.h中找到。 为了能够方便地在不同的操作系统之间移植OpenGL程序,它还为函数定义了不同的数据类型,例如GLfloa...