V var GL_ARRAY_BUFFER: Int32 V var GL_ARRAY_BUFFER_BINDING: Int32 V var GL_ATTACHED_SHADERS: Int32 V var GL_BACK: Int32 V var GL_BGRA: Int32 V var GL_BGRA8_EXT: Int32 V var GL_BGRA_EXT: Int32 V var GL_BGRA_IMG: Int32 V var GL_BLEND: Int32 V var GL...
V var GL_ELEMENT_ARRAY_BUFFER: Int32 V var GL_ELEMENT_ARRAY_BUFFER_BINDING: Int32 V var GL_EQUAL: Int32 V var GL_ES_VERSION_2_0: Int32 V var GL_ES_VERSION_3_0: Int32 V var GL_EXTENSIONS: Int32 V var GL_EXT_blend_minmax: Int32 V var GL_EXT_color_buffer_half_float: Int...
struct DML_BUFFER_ARRAY_BINDING { UINT BindingCount; const DML_BUFFER_BINDING *Bindings; }; Miembros BindingCount Tipo: UINT Número de intervalos de búfer individuales que se van a enlazar a esta ranura. Este campo determina el tamaño de la matriz Bindings . Bindings Tipo: const DML_...
V var GL_APPLE_sync: Int32 V var GL_APPLE_texture_2D_limited_npot: Int32 V var GL_APPLE_texture_format_BGRA8888: Int32 V var GL_APPLE_texture_max_level: Int32 V var GL_APPLE_texture_packed_float: Int32 V var GL_ARRAY_BUFFER: Int32 V var GL_ARRAY_BUFFER_BINDING: Int32 V var...