V var GL_APPLE_sync: Int32 V var GL_APPLE_texture_2D_limited_npot: Int32 V var GL_APPLE_texture_format_BGRA8888: Int32 V var GL_APPLE_texture_max_level: Int32 V var GL_APPLE_texture_packed_float: Int32 V var GL_ARRAY_BUFFER: Int32 V var GL_ARRAY_BUFFER_BINDING: Int...
V var GL_APPLE_sync: Int32 V var GL_APPLE_texture_2D_limited_npot: Int32 V var GL_APPLE_texture_format_BGRA8888: Int32 V var GL_APPLE_texture_max_level: Int32 V var GL_APPLE_texture_packed_float: Int32 V var GL_ARRAY_BUFFER: Int32 V var GL_ARRAY_BUFFER_BINDING: Int32 V var...
V var GL_ELEMENT_ARRAY_BUFFER: Int32 V var GL_ELEMENT_ARRAY_BUFFER_BINDING: Int32 V var GL_EQUAL: Int32 V var GL_ES_VERSION_2_0: Int32 V var GL_ES_VERSION_3_0: Int32 V var GL_EXTENSIONS: Int32 V var GL_EXT_blend_minmax: Int32 V var GL_EXT_color_buffer_half_float: Int...
# GL_VERTEX_SHADER # GL_VERTEX_SHADER_BIT_EXT # GL_VIEWPORT # GL_WAIT_FAILED_APPLE # GL_WEIGHT_ARRAY_BUFFER_BINDING_OES # GL_WEIGHT_ARRAY_OES # GL_WEIGHT_ARRAY_POINTER_OES # GL_WEIGHT_ARRAY_SIZE_OES # GL_WEIGHT_ARRAY_STRIDE_OES # GL_WEIGHT_ARRAY_TYPE_OES # GL_WRITE_ONLY_O...