需要using UnityEngine.UI; 然后就可以访问到CanvasScaler组件。 float width=GetComponent<CanvasScaler> ().referenceResolution.x float height=GetComponent<CanvasScaler> ().referenceResolution.y
UnityEditor Unity OtherCanvas.GetDefaultCanvasMaterial Other Versions Leave feedback Switch to Manual public static Material GetDefaultCanvasMaterial(); Description Returns the default material that can be used for rendering normal elements on the Canvas. Did you find this page useful? Please give it...
UnityEngine.SocialPlatforms UnityEngine.SpatialTracking UnityEngine.Sprites UnityEngine.TestTools UnityEngine.TextCore UnityEngine.Tilemaps UnityEngine.Timeline UnityEngine.tvOS UnityEngine.U2D UnityEngine.UI Classes AnimationTriggers AspectRatioFitter BaseMeshEffect BaseVertexEffect Button CanvasScaler CanvasUpdate...
using UnityEngine; // GetWorldCorners(): // Access theRectTransformand read the vertices // that define the location and size of the // object. public class ExampleClass :MonoBehaviour{RectTransformrt; void Start() { rt = GetComponent<RectTransform>(); DisplayWorldCorners(); } ...
Actual result: Unity crashesReproducible with: 2021.3.11f1 Couldn’t test with 2020.3.40f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a12 - errors in user’s custom packagesReproducible on: macOS 12.6Stacktrace: #0 0x000001062e47f3 in UI::Canvas::GetRenderMode() const #1 0x000001062d4295 in UI...
Get actual width of canvas or grid in wpf Get all tray icons (in taskbar) and display them in wpf. Get application path ? Get cell value from WPF Datagrid Get cell value from WPF Datagrid c# Get Cursor Postion in Access Text Box using VBA Get entire size (width and height) of a use...
Convenience method for getting a plane for this canvas in world coordinates. C++ 复制 public: [System::Runtime::CompilerServices::Extension] static UnityEngine::Plane GetPlane(UnityEngine::Canvas ^ canvas); Parameters canvas UnityEngine.Canvas The canvas to get...
一种是通过`draw`方法直接在Canvas上绘制View,另一种则是利用`buildDrawingCache`和`getDrawingCache`组合来创建Bitmap。 1. 第一种方法: java public static Bitmap convertViewToBitmap(View view, int bitmapWidth, int bitmapHeight){ Bitmap bitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Bit...
}returnnew Rect(this.m_CanvasCorners[0].x,this.m_CanvasCorners[0].y,this.m_CanvasCorners[2].x -this.m_CanvasCorners[0].x,this.m_CanvasCorners[2].y -this.m_CanvasCorners[0].y); } 开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:14,代码来源:RectangularVertexClipper.cs ...
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:31,代码来源:RectTransformUtility.cs 示例3: Start ▲点赞 4▼ voidStart(){ PlayerMovment playermovment = player.GetComponent<PlayerMovment>(); Vector3 trans =this.transform.position; CameraStartPosition = Camera.main.transform.position; ...