If I can figure out what's causing wrong info, I can fix it. Otherwise, I need an alternative way to ignore world-space clicks when someone clicks anywhere in a UI element. Edit:It appears thatEventSystem.current.currentSelectedGameObject != nullis a more valuable indicator. That value has...
What makes a homepage useful for logged-in users Visit chat Related 1 Which object was clicked when an event is fired? 1 Unity Check if object is clicked 0 How to get the gameobject- which triggered the UI.Button click function 0 Detect which GameObject Touched? 1 Clicking on an Ob...
I'd like to wrap the generic Array in typescript. We have code as below: What I want is to have a wrapper around Array so I can use I'm trying to wrap it as below: But it need to implements all the fu... Elasticsearch查询数据常用语句 ...
该怎么做呢? 1. 脚本定义一个变量 这个变量,不需要像java那样,需要自己去new,而是回到Unity软件中,去绑定一个对象。 ps: 记得脚本要保存一下喔!Ctrl + S,动作很快,你忍一下^^ 2. Unity绑定到具体对象 回到Unity软件,点击绑定这个脚本的游戏对象(GameObject),In......
But try pushing it against a corner. What happens? Your monitor rotates. If you've studied a bit of advanced physics, you'll know that what you're doing is applying a torque to your monitor, making it turn. Back to the game, how do we fix our character from going wonky around a ...
See the following code example on how this class can be implemented and to set what gets recorded. using UnityEngine; using UnityEditor.Animations; public class RecordTransformHierarchy :MonoBehaviour{ publicAnimationClipclip; privateGameObjectRecorderm_Recorder; ...
の解決方法 概要 Animation実装中にコンソールに以下エラーでたので、備忘として残しておきます。 エラー内容 '< GameObject 名>' AnimationEvent has no function name specified! 解決方法 Animation→赤枠→Delete Animation Event これで解決します。
My mod works fine when exporting as unity3D, or when using masterbundle but only in singleplayer or in a windows server. Installing it on Linux (I'm using ModernHosting) gives me this error Successfully downloaded workshop item: 28194997...
The type depends on what type of controls // the action is bound to. var v = value.Get<Vector2>(); // IMPORTANT: The given InputValue is only valid for the duration of the callback. // Storing the InputValue references somewhere and calling Get<T>() // later will not work ...
开发者ID:yemel,项目名称:Unity-TP1,代码行数:7,代码来源:BulletManagerScript.cs 示例3: SetActiveRecursively ▲点赞 4▼ publicvoidSetActiveRecursively(GameObject go,boolisActive){#ifUNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5go.SetAc...