Unity: Destroy GameObject Creating and removing GameObjects in Unity happens all the time in just about every game, and so one of the first things a beginner programmer needs to learn is how to both Instantiate and Destroy GameObjects. One process ties into the other, so we're going to ap...
boolisActive){#ifUNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9go.SetActiveRecursively(isActive);#elsego.SetActive(
My mod works fine when exporting as unity3D, or when using masterbundle but only in singleplayer or in a windows server. Installing it on Linux (I'm using ModernHosting) gives me this error Successfully downloaded workshop item: 28194997...
The type depends on what type of controls // the action is bound to. var v = value.Get<Vector2>(); // IMPORTANT: The given InputValue is only valid for the duration of the callback. // Storing the InputValue references somewhere and calling Get<T>() // later will not work ...
Instead of using object names that are hidden away in our script to resolve our dependencies, let's show our dependencies in the inspector instead. This way, we know exactly what a script needs when we attach it. To do this, let's make our fields public. using UnityEngine; using Unity...
getjson obj name and iterate child obj's I'm fresh to js and web dev for that matter and am looking for some help. I'm trying to grab enough information to format and make another request. This is what i have so far JavaScript JSON Sample Wh......
The unity editor is being flooded with errors whenever one of my akGameObj's move during gameplay. As seen in the below screenshot, the moving objects have AkGameObj components attached, and should therefore be properly registered with Wwise. The error message begs to differ, stating... "Ww...
Referencing this question: How to create files hierarchy in Androids '/data/data/pkg/files' directory? What kind of a solution is there to this problem using the built in standard Java libraries, how ... PHP - clear cart from database after make the purchase ...
try turn OFF "_UsePreMultiplyAlpha" in the material's setting, now shader will only consider RGB in your lens flare texture, and add it directly to screen.FAQ: I snap my lens flare quad onto a lamp renderer's vertex, now this lens flare is occluded randomly, what should I do?
Based on what is written in the text userdata for an object, you could decide to postprocess your GameObject in different ways. The sample below adds a simple BoxCollider component if the userdata string contains "addboxcollider". 典型的运用是从存储在3dmax/maya的对象中读取”userdata”,基于什么...