How can I make it to duplicate itself as a new GameObject? This is my script: using System.Collections.Generic; using UnityEngine; public class TimeMap: MonoBehaviour { public GameObject selectedUnit; public GameObject selectedMonster; public TileType[] tileTypes; try{ if(selectedMonster.GetCompone...
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In the Unity editor, useAssetBundlesto create an asset file. Copy it to the mod folder, now you can load it using the code. var assets = AssetBundle.LoadFromFile(Path.Combine(modEntry.Path, "modname.assets")); var go = assets.LoadAsset<GameObject>("go name"); var tex = assets.LoadA...
usingUnityEngine;usingUnityEngine.UI;//设置 text 需要引入 UIpublicclassScore:MonoBehaviour{//只需要位置信息,所以不引用 GameObjectpublicTransform player;//引用 LabelpublicText scoreText;// Update is called once per framevoidUpdate(){//转换浮点数为 string 并且只保留整数scoreText.text=player.position.z...
My question is how to spawn objects around my character and not through it. Im using the code below: /* Variables Declaration */publicGameObject rock_Small;publicGameObject rock_Medium;publicGameObject rock_Large;privatefloatposX, posY, posZ;privateboolcheckPos =false;//Use ...
Unity is a cross-platform tool, meaning that you can easily create apps for Android, iOS, and Windows with very few alterations needed. If you’re a developer and you want to reach the widest audience possible, then this is a significant advantage (though it is fair to point out that ot...
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My question is - how do I attach GameObjects to this class before it is even created? What is the appropriate approach to this? I guess that I might pass these GameObjects to the class through its constructor, but it would make things much more complicated. unity c# ga...
Center of gravity is a part of physics applied to game objects in a game. So let's take an overview of physics first. You will get final output like this: Step 1 Physics in Unity To have a realistic physical behavior, your gameObject must accelerate correctly and should be affected by ...
In this article, you’ll learn how interfaces in Unity work, what they’re good at, and how you can use them to make creating interactions in your game easier to do. Here’s what you’ll learn on this page: What are interfaces in Unity? How to create an interactable object in Unity...