Unity支持导入不同的图像格式,如.png或Adobe的.psd,这为您在创建和准备2D资产时提供了额外的选项。但是,如果您想快速创建原型,Unity提供了2D基本对象(GameObjects)来帮助您构建项目,而无需准备和导入自己的资产。 本页面详细说明了可用的2D基本对象选项的尺寸和常见用途。 重要提示:您的项目必须安装了2D Sprite包,...
翻译Unity中文版的初衷是因为官方提供的中文版存在缺陷,而且翻译的不全。现在基于Unity2023.2版本对官方文档进行翻译。 GameObjects 游戏对象(GameObject)是Unity编辑器中最重要的概念。 在游戏中,每个对象都是一个游戏对象,从角色和可收集的物品到灯光、相机和特效。然而,游戏对象本身不能做任何事情;在它成为角色、环境...
CreateUnityGameObject["name"] creates an empty game object with the specified name. CreateUnityGameObject["name", expr] creates a Unity game object from expr with the specified name.
Create a game object from a plot. The plot is automatically converted to a mesh in Unity and added to the UnityMeshFilter component: Due to different coordinate systems and shaders in the Wolfram Language and Unity, converted mesh objects have a different orientation and look. See Export a ...
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Creating and Destroying GameObjectsSome games keep a constant number of objects in the scene, but it is very common for characters, treasures and other object to be created and removed during gameplay. In Unity, a GameObject can be created using the Instantiate function which makes a new copy...
如何在 Unity 引擎中为场景创建一个 Shu riken 粒 子系统a依次点击菜单栏 Game Object - > Create Other - > Particle System b在 Project 窗口依次点击 Create - > Particle System 创建后拖入场景中c在 Hierarchy 视窗中空白处右键 在右键菜单中依次选择 Create - > Particle System d以上都可以 相关知识点...
using UnityEngine; public class Player : MonoBehaviour { [SerializeField] private float moveSpeed = 10f; private float movementX; private Vector3 tempScale; private Animator anim; private Rigidbody2D myBody; [SerializeField] private float jumpForce = 8f; ...
To speed up application development, create custom editors for components you commonly use. This page shows you how to create a simple script to makeGameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s fun...