GameObject Returns the GameObject that was created. Description Creates a new GameObject. using UnityEngine; using UnityEditor;public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.Creat...
在[階層]中,選取 [GameObject]。在 [偵測器]視窗中,您會看到GameObject屬性。 在 [偵測器]中, 重新命名PlayerContainer物件。 在[Inspector] (偵測器)視窗中,選取 [Transform] (轉換)元件右邊的三個點。 然後選取 [Reset] (重設)。 這會將容器的位置重設為 0, 0, 0。 (將此位置視為原點,或是若您戴...
在[階層]中選取 [GameObject]。在 [偵測器]視窗中會看到GameObject屬性。 在 [偵測器]中將物件重新命名為StatsCard。 在[偵測器]中,依序選取Transform元件右側三個點和 [重設]。 這會將容器的位置重設為 0, 0, 0。 接下來,將StatsCard物件的 [位置]變更為 [0, 0, -0.1]。
In the Unity editor, useAssetBundlesto create an asset file. Copy it to the mod folder, now you can load it using the code. var assets = AssetBundle.LoadFromFile(Path.Combine(modEntry.Path, "modname.assets")); var go = assets.LoadAsset<GameObject>("go name"); var tex = assets.LoadA...
CreateUnityGameObject["name"] creates an empty game object with the specified name. CreateUnityGameObject["name", expr] creates a Unity game object from expr with the specified name.
struct in UnityEditor説明 A change of this type indicates that a GameObject has been created, possibly with additional objects below it in the hierarchy. This happens for example when Undo.RegisterCreatedObjectUndo is used with a GameObject....
CreateUnityGameObject["name"] creates an empty game object with the specified name. CreateUnityGameObject["name",expr] creates a Unity game object from expr with the specified name. 更多信息 范例打开所有单元 基本范例(2) Load the Unity Link: In[1]:= Open a new Unity project: In[2]...
using UnityEngine; using System.Collections; public class example : MonoBehaviour { void OnDrawGizmos() { Gizmos.DrawIcon(transform.position, "gemGizmo.png"); } } Attach the script to your game object. If you want to use a gizmo without code, keep reading. ...
So I have been trying to make a Minecraft-like infinite and dynamic world generation and have been using Perlin Noise to get a random but smooth terrain. I'm using Unity (version 5.0.2f1, at this time) so excuse any non-pure-JavaScript things. ...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;usingTMPro;publicclassGameHighScore:MonoBehaviour{ GameObject scoreUIText; TMP_Text HighScoreTextUI;inthighscore;floatscoreforhighscore;publicintHighScore {get{returnthis.highscore; ...