In the dynamic world of game development, Unity stands as a titan, consistently making its mark within gaming studios worldwide. It's not unusual to hear Unity's name echo through meeting rooms as developers meticulously plan for mobile game creation. This unanimous preference for Unity in the ...
don't have features like Unity does.I think some people implemented using BoundingBox data to generate colliders Unity. Though I can't remember who or how, sorry.So it means I can access BoundingBox data in unity If I need.And it will not do any thing by the spine runtimes,right?xu...
Learn how to save and load a game in Unity using PlayerPrefs, Serialization and JSON. Complete your user’s experience by allowing them to save their game.
Note, this tutorial is more focused on creating scripts than content, but you can still use it to make a new game object or texture. Unity runs the C# programming language, so creating a mod isn't as hardcore as it seems. You don't need to be a super programmer, just understand the...
Learn how to save and load a game in Unity using PlayerPrefs, Serialization and JSON. Complete your user’s experience by allowing them to save their game.
Not every GameObject is going to stick around forever. Discover how to both produce and demolish those extraneous sprites here.
How to create an interactable object in Unity A common use for interfaces is for making interactable objects. This works well because there are likely to be many different types of interactable objects in your game, but, typically, only one method of actually using them. ...
35poolable.Destroyed += ReturnToPool;36poolable.GameObject.SetActive(true);37_objectsInUse.Add(poolable);38returnpoolable;39}4041public void ReturnAllObjectsToPool()42{43foreach (var poolable in _objectsInUse)44poolable.Reset();45}4647public void Dispose()48{49foreach (var poolable in _...
Ever want to blow up your friends? Learn how to make a game like a Bomberman with Unity 3D in this step by step tutorial that will have you setting bombs off with ease.
Load in the editor BombClass.cs and add this code: //right under definition of "ySpeed" public GameObject explosionPrefab; //inside OnTriggerEnter, right after Destroy(this.gameObject) Instantiate(explosionPrefab, transform.position, Quaternion.identity); Now switch back to Unity and select “...