In the dynamic world of game development, Unity stands as a titan, consistently making its mark within gaming studios worldwide. It's not unusual to hear Unity's name echo through meeting rooms as developers meticulously plan for mobile game creation. This unanimous preference for Unity in the ...
don't have features like Unity does.I think some people implemented using BoundingBox data to generate colliders Unity. Though I can't remember who or how, sorry.So it means I can access BoundingBox data in unity If I need.And it will not do any thing by the spine runtimes,right?xu...
Learn how to save and load a game in Unity using PlayerPrefs, Serialization and JSON. Complete your user’s experience by allowing them to save their game.
If the value is set to 1, the player had music on, so it enables the music and sets the toggle to on. Otherwise, it sets the music to off and disables the toggle.Now Save the changes to your script and return to Unity.Add the PlayerSettings script to the Game GameObject. Then ...
In the Unity editor, useAssetBundlesto create an asset file. Copy it to the mod folder, now you can load it using the code. var assets = AssetBundle.LoadFromFile(Path.Combine(modEntry.Path, "modname.assets")); var go = assets.LoadAsset<GameObject>("go name"); ...
Create a new script (or use one already in progress) and add a new public GameObject variable, as above. Then go back to the Inspector and add a prefab to your script, like so: Create an instance Screenshots taken by me. Unity owned and developed by Unity Technologies. ...
This is a blog post by iOS Tutorial Team member Marin Todorov, a software developer with 12+ years of experience, an independant iOS developer and the creator of Touch Code Magazine. This is the second part of a two part tutorial series on how to make a
How to create an interactable object in Unity A common use for interfaces is for making interactable objects. This works well because there are likely to be many different types of interactable objects in your game, but, typically, only one method of actually using them. ...
privatevoidaddColliderToLine() { BoxCollidercol=newGameObject("Collider").AddComponent<BoxCollider>(); col.transform.parent=line.transform;// Collider is added as child object of line floatlineLength=Vector3.Distance(startPos,endPos);// length of line ...
Ever want to blow up your friends? Learn how to make a game like a Bomberman with Unity 3D in this step by step tutorial that will have you setting bombs off with ease.