How can I make it to duplicate itself as a new GameObject? This is my script: using System.Collections.Generic; using UnityEngine; public class TimeMap: MonoBehaviour { public GameObject selectedUnit; public GameObject selectedMonster; public TileType[] tileTypes; try{ if(selectedMonster.GetCompone...
I want to create anAnimationClipin script against aGameObjectin Unity. However, I do not know how to do it. I have attached the following code to aGameObjectin Cube and pressed the Play button. However, I got an error output. usingUnityEngine;usingSystem.Collections;publicclassLinearExample:...
feel free to explore our comprehensive article,“How good is Unity for game development?”This piece offers a well-rounded understanding of the Unity landscape, preparing you for you to create a Unity game development
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How to make a Video Game in Unity的课程笔记。 1. 基础 Scene 视图,滚动鼠标中键缩放,opt+左键以视图中心为轴心旋转。 Hierarchy 视图中的元素 Inspector 放 components,使对象做不同的事 Assets 资源,拖放到视图中,会在 Hierarchy 中显示 左上角 5 个 icon 对应 q, w, e, r, t 快捷键,可以移动画幅...
In this tutorial you'll learn how to extend the Unity3D's editor so you can make better use of it in your project. You'll learn how to draw your own gizmo, create and delete objects in code,...
Then add the following script to a gameobject which has a line renderer attached to it: using System.Collections; using System.Collections.Generic; using UnityEngine; public class RopeControllerRealistic : MonoBehaviour { //Objects that will interact with the rope public Transform whatTheRopeIs...
If that’s not important to you, then Unity should still be under consideration. How to build a non-game app in Unity: A quick tutorial Now you know why Unity is a valuable tool to build non-game apps, the next step is just to get started. How can you use Unity to build quizze...
Now with Scriptable Objects, you only need to change one object (the Scriptable Object) and all objects getting data from that Scriptable Object change at the same time.It’s always helpful to see these things in action, create a new project. This project shows off Scriptable Objects and ...
Now we’re moving so fast that Unity has to wait to reach my target 120 FPS! Great! Notice how simple it was to figure this out. I made a simple mistake because when I wrote this, I was naive about Unity. But, if I started over-optimizing I could’ve created some complex algorithm...