Namespace: Unity.Labs.EditorXR.InterfacesSyntaxpublic static class UsesCheckBoundsMethods Methods CheckBounds(IUsesCheckBounds, Bounds, List<GameObject>, List<GameObject>)Do a bounds check against all Renderers Declarationpublic static bool CheckBounds(this IUsesCheckBounds user, Bounds b...
Check if any control was changed inside a block of code.When needing to check if GUI.changed is set to true inside a block of code, wrap the code inside BeginChangeCheck () and EndChangeCheck () like this:EditorGUI.BeginChangeCheck (); // Block of code with controls // that may se...
(pluginGuid, pluginName, pluginVersion)] public class MoreCheckmarksMod : BaseUnityPlugin { // BepinEx public const string pluginGuid = "VIP.TommySoucy.MoreCheckmarks"; public const string pluginName = "MoreCheckmarks"; public const string pluginVersion = "1.5.13"; // Config settings ...