履歴 class in UnityEngine / 継承:Object 説明 オーディオのデータが格納されています。 AudioClip クラスは ogg や aif のような圧縮したものか、無圧縮のオーディオファイルを保持しています。 AudioClips は音の再生のために AudioSources を使用して参照されます。
自从Unity 5.0 开始,音频数据就已经和实际的音频文件分离了. AudioClips 仅仅引用包含音频数据的文件,在AudioClip导入器中有各种选项组合来决定音频在运行时是如何加载的. 这意味着你有很大的灵活性来决定哪些音频文件应该一直保存在内存中 (因为你可能无法预测它在游戏中播放的频率和速度, i.e. footsteps, weapons ...
Audio Clips contain the audio data used by Audio Sources. Unity supports mono, stereo and multichannel audio assets (up to eight channels). The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg. Unity can also import tracker modules in the .xm, .mod, .it, and...
AudioClip音频剪辑InheritsfromObjectAcontainerforaudiodata.用于音频数据的一个容器。AnAudioClipstorestheaudiofileeithercompressedasoggvorbisoruncompressed.AudioClipsarereferencedandusedbyAudioSourcestoplaysounds.一个音频剪辑储存压缩的oggvorbis或未压缩的音频文件。AudioClipsAudioSources变量[lengthThelengthoftheaudioclip...
unity3D技术之AudioClip 音频剪辑AudioClip音频剪辑 Inherits fromObject A container for audio data. 用于音频数据的一个容器。 An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds. 一个音频剪辑储存压缩的ogg...
unity3D技术之AudioClip 音频剪辑.pdf,AudioClip 音频剪辑 Inherits from Object A container for audio data. 用于音频数据的一个容器。 An AudioClip stores the audi file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by Audi
-The repro will report blank paths as “N/A:{type}” (so for an AudioClip, you should see “N/A:UnityEngine.AudioClip” -Other audio clips will have the correct path, but have a size of around 100 or so bytesResolution Note (fix version 6000.2.0a1): Fix Pa...
Since Unity 5.0 audio data is separated from the actual AudioClips. The AudioClips merely refer to the files containing the audio data and there are various combinations of options in the AudioClip importer that determine how the clips are loaded at runtime. This means that you have great ...
将AudioClip资产拖拽到“Drop AudioClips Here”区域以添加音频数据 为音频数据命名: 3.加载音频库 代码语言:javascript 复制 Audio.Database.Load("ClickAudioDatabase",out AudioDatabase clickAudioDatabase); 代码语言:javascript 复制 第一个参数传入音频库资产的Resources路径 ...
一、背景音乐 1.将一个AudioClip资产作为背景音乐进行播放 using UnityEngine; using SK.Framework; public class Example : MonoBehaviour...{ [SerializeField] private AudioClip combat...