自从Unity 5.0 开始,音频数据就已经和实际的音频文件分离了. AudioClips 仅仅引用包含音频数据的文件,在AudioClip导入器中有各种选项组合来决定音频在运行时是如何加载的. 这意味着你有很大的灵活性来决定哪些音频文件应该一直保存在内存中 (因为你可能无法预测它在游戏中播放的频率和速度, i.e. footsteps, weapons ...
Audio Clips contain the audio data used by Audio Sources. Unity supports mono, stereo and multichannel audio assets (up to eight channels). The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg. Unity can also import tracker modules in the .xm, .mod, .it, and...
class in UnityEngine / 継承:Object 説明 オーディオのデータが格納されています。 AudioClip クラスは ogg や aif のような圧縮したものか、無圧縮のオーディオファイルを保持しています。 AudioClips は音の再生のために AudioSources を使用して参照されます。
如果启用,AudioClip将会在场景加载时被预加载。 这个在默认情况下是打开的用来反映标准的Unity的行为,即当场景开始播放时,所有的AudioClips已经完成了加载。 如果这个标志没有被设置,音频数据也会在第一次AudioSource.Play()、AudioSource.PlayOneShot()执行时被加载,或者也可以通过AudioSource.LoadAudioData()和通过Aud...
unity3D技术之AudioClip 音频剪辑AudioClip音频剪辑 Inherits fromObject A container for audio data. 用于音频数据的一个容器。 An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds. 一个音频剪辑储存压缩的ogg...
unity3D技术之AudioClip 音频剪辑.pdf,AudioClip 音频剪辑 Inherits from Object A container for audio data. 用于音频数据的一个容器。 An AudioClip stores the audi file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by Audi
I found when there's too many audio clips playing simultaneously (20 audio clips or more per second), the audio output becomes stuttered, disorder, and the audio clips played earlier will temporarily be muted until the number of simultaneous audio clips playing is cut down to a ce...
将AudioClip资产拖拽到“Drop AudioClips Here”区域以添加音频数据 为音频数据命名: 3.加载音频库 代码语言:javascript 复制 Audio.Database.Load("ClickAudioDatabase",out AudioDatabase clickAudioDatabase); 代码语言:javascript 复制 第一个参数传入音频库资产的Resources路径 ...
Import your audio files into your Unity Project. These are now Audio Clips. Go toGameObject->Create Emptyfrom the menubar. With the new GameObject selected, selectComponent->Audio->Audio Source. Assign theAudio Clipproperty of the Audio Source Component in the Inspector. ...
audiosoure.clip = wav