using UnityEngine; using UnityEditor;public class AddCursorRectExample : EditorWindow { [MenuItem("Examples/AddCursorRect Example")] static void addCursorRectExample() { AddCursorRectExample window = EditorWindow.GetWindowWithRect<AddCursorRectExample>(new Rect(0, 0, 180, 80)); window.Show();...
using UnityEngine; using UnityEditor;public class AddCursorRectExample : EditorWindow { [MenuItem("Examples/AddCursorRect Example")] static void addCursorRectExample() { AddCursorRectExample window = EditorWindow.GetWindowWithRect<AddCursorRectExample>(new Rect(0, 0, 180, 80)); window.Show();...
using UnityEngine; using UnityEditor;public class AddCursorRectExample : EditorWindow { [MenuItem("Examples/AddCursorRect Example")] static void addCursorRectExample() { AddCursorRectExample window = EditorWindow.GetWindowWithRect<AddCursorRectExample>(new Rect(0, 0, 180, 80)); window.Show();...
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(other platforms are supported, ask on the discord for help) Installing The Community Addons can be installed using one of two methods: Via Package Manager: Open the Unity Package Manager, and click the "+" button in the top-left corner : and add the following url: https://github.com/...
Open the Unity Package Manager, and click the “+” button in the top-left corner : and add the following url: https://github.com/RealityStop/Bolt.Addons.Community.git For BOLT use branchbolt-mainwith this url: https://github.com/RealityStop/Bolt.Addons.Community.git#bolt-main ...
Adding Rows (containing textboxes) to Datagrid on click of Add New button Adding Textbox value to ListView Column in C# WPF. adding the checkbox column in to WPF datagrid and select the checked rows ?? Adding user control that has no default constrctor in mainwindow throws exception. Addin...
Add the button to the sceneIn Unity, make sure the GameObject named Chapter3 and its child object named 3.1 - Video are expanded. In the Project window, search for the ButtonBase prefab. Make sure you choose ALL for the Search filter. Drag ButtonBase from the Project window and then, ...
To create a new project, openUnity Huband select theProjectstab, then click theNew projectbutton. In the pop-up window, define the following: Editor Version:ArcGIS Maps SDK for Unitysupports Unity 2022.3.x LTS and Unity 6. If you have multiple Unity editor versions installed, select the sup...
Navigate to theUnity Download Archive. Find the version of the Editor you need from the list and click the greenUnity Hubbutton. The Hub opens and displays theAdd Unity Versionwindow. To install any additional modules along with the Editor, select them from the ...