}if(GUI.Button(position, UnityEditor.EditorGUIUtility.IconContent("_Help"), helpBtn)) { Application.OpenURL("百度一下,你就知道 (baidu.com)");//随便搞的网址 } } 需要直接cv吧~
代码放到Editor文件夹即可 #ifUNITY_EDITORusingUnityEngine;usingUnityEditor;usingSystem.Collections.Generic;usingSystem.Linq;publicclassEditorIcons:EditorWindow{[MenuItem("Tools/Editor Icons %e",priority=-1001)]publicstaticvoidEditorIconsOpen(){varw=CreateWindow<EditorIcons>("Editor Icons");w.ShowUtility()...
Icon使用Icon 设置可自定义您的应用程序在 Windows 应用商店中的品牌标记。通用Windows 平台播放器的 Icon 设置 展开Store Logo 部分可指定应用程序的商店描述页面上显示的图像。最多可以添加八种不同的分辨率。Tile 部分使用这些设置可自定义 Windows 应用商店磁贴的一般外观:...
运行效果如下图,点即对应的图标即可复制icon名称到剪切板 showmeicon usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEditor;usingUnityEngine.Rendering;usingUnityEngine.UIElements;publicclassShowMeUnityIconsWindow:EditorWindow{[MenuItem(("Window/ShowMeUnityIcons"))]staticvoidInit...
Unity提供了一个签名为 `void ShowButton(Rect position)`[1]的消息方法,用于在自定义Editor窗口的工具栏中添加自定义内容。以下示例展示了如何在窗口的右上角添加一个问号按钮,并在点击按钮时打开Unity的用户手册网站。 publicclassMyWindow:UnityEditor.EditorWindow{privateGUIStyle_toolbarButtonStyle;[UnityEditor.Men...
在之前的项目中,找到 Editor 文件夹,然后创建一个新的 C# 脚本,命名为“MyFirstWindow”,然后双击打开脚本,添加如下代码: 常用的自定义窗口属性 传送门:http://www.ceeger.com/Script/EditorWindow/EditorWindow.html 传送门:http://www.ceeger.com/Script/GUILayout/GUILayout.html 以上是我们这个案例中主要用到...
TreeEditor.Duplicate TreeEditor.Refresh editicon.sml tree_icon_branch_frond tree_icon_branch tree_icon_frond tree_icon_leaf tree_icon animationvisibilitytoggleon animationvisibilitytoggleoff MonoLogo AgeiaLogo AboutWindow.MainHeader Animation.AddEvent ...
using UnityEditor; [InitializeOnLoad] public class EasytouchHierachyCallBack { // 层级窗口项回调 private static readonly EditorApplication.HierarchyWindowItemCallback hiearchyItemCallback; private static Texture2D hierarchyIcon; private static Texture2D HierarchyIcon { ...
TreeEditor.Refresh editicon.sml tree_icon_branch_frond tree_icon_branch tree_icon_frond tree_icon_leaf tree_icon animationvisibilitytoggleon animationvisibilitytoggleoff MonoLogo AgeiaLogo AboutWindow.MainHeader Animation.AddEvent lightMeter/greenLight ...
UnityEditor.PlayerSettings.productName = "testgame"; 1. 2、包名(Bundle ID)设置 打开Other Settings下拉页,在Package Name右边即可填写包名(Bundle ID),一般格式是com.公司名.游戏名 代码方式设置: // Unity5.x之前UnityEditor.PlayerSettings.bundleIdentifie = "com.linxinfa.mygame";// Unity2017以后UnityEd...