SetDestination can only be called as an active agent that has been placed on a NavMesh error , What to do ?? Welcome to the Treehouse Community Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on ...
A few different alternatives are explained in detail, such as node-based pathfinding, the near-standard A* algorithm approach, and finally, Unity's NavMesh system. Examples are provided for each, and the user is given the necessary knowledge to pick the right approach for each situation. ...
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