NavMeshes describe the boundaries of any navigable space in your game and are used at run- time for path-finding. In Unity 3.5, you can now bake your navigation data in the editor, and let Unity's high-performance path-finding and crowd simulation take over at runtime. Effects Take ...
Chapter 1, Moving the First Steps in The AI World, explores the prerequisites to becoming an AI game developer and how AI is used in the game development pipeline. Chapter 2, Behavior Trees and Blackboards, introduces you to two principal structures used within the Unreal AI framework, which ...