It also includes examples that make groups of objects flock together, and the use of Unity NavMeshes for automated path-finding over terrains and around obstacles. Chapter 9, Playing and Manipulating Sounds, is
Chapter 4,The New NavMesh API, shows the inner workings of the NavMesh API introduced in Unity 5.6, and explains how it enables us to grasp the power of the NavMesh engine and tune it in real time. Chapter 5,Coordination and Tactics, deals with a number of different recipes for coordin...
A few different alternatives are explained in detail, such as node-based pathfinding, the near-standard A* algorithm approach, and finally, Unity's NavMesh system. Examples are provided for each, and the user is given the necessary knowledge to pick the right approach for each situation. ...
that is 3D or 2D physics, navmesh, sprites, lighting, scripts and plugins, rendering, GUI, audio, video or particles, etc. The aspects could include settings used by the sub-systems. You might find one of these is considerably affecting the performance, and then you can optimize it. ...
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