Adds the Rendering Layer Mask Buffer property to the HDRP Asset. Enable this property to access a full screen buffer that contains the Rendering Layer Masks of rendered GameObjects. To sample this buffer in a ShaderGraph, create a create a HD Sample Buffer node and set the Source Buffer to...
Render Pipeline Install and upgrade Getting started in HDRP Convert a project from the Built-in Render Pipeline Lighting Materials and surfaces Environmental effects Camera and scene composition Platform configuration User interfaces Build, test and deploy Rendering and post-processing Optimization Reference ...