(enum_name, string_name) enum_name, CONDITION_TYPES #undef CONDITION }; static std::string to_string(EConditionID modelType) { static const std::map<EConditionID, std::string> modelTypeMap = { #define CONDITION(enum_name, string_name) {enum_name, string_name}, CONDITION_TYPES #undef ...
unresolved external symbol "public: voidcdecl FReflectionInspectModule::Inspect(class FString)" (?Inspect@FReflectionInspectModule@@QEAAXVFString@@@Z) referenced in function "private: static voidcdecl FEditorExtensionsHelper::InspectActors(void)" (?InspectActors@FEditorExtensionsHelper@@CAXXZ) 模块要...
#ifdef__cplusplusextern"C"{#endifvoidImurOpenSurvey(constchar*surveyId,constchar*params){NSString*nsSurveyId=[NSString stringWithUTF8String:surveyId];NSString*nsParams=[NSString stringWithUTF8String:params];dispatch_async(dispatch_get_main_queue(),^{[[SurveyPopupView sharedInstance]open:nsSurveyI...
Full Topic: String Handling(opens new window) FString FString是可变字符串,类似于std::string,FString有很多方法,让处理字符串更简单,为了创建一个新的FString,请使用TEXT()宏: FString MyStr =TEXT("Hello, Unreal 4!"); Full Topic: FString API(opens new window) FText FText和FString相似,但它是为了...
定义:public string Name 功能:其实就是TargetName 构建项目名 Platform; 定义:public UnrealTargetPlatform Platform 功能:构建的目标平台独特字符串和ID Configuration; 定义:public UnrealTargetConfiguration Configuration; 功能:构建配置类型 public enum UnrealTargetConfiguration ...
new string[] { "ShooterGame/Private", "ShooterGame/Private/UI", "ShooterGame/Private/UI/Menu", "ShooterGame/Private/UI/Style", "ShooterGame/Private/UI/Widgets", } ); 相当于普通C++项目中附加包含路径: 常用的就是这些,具体参数可访问: https://docs.unrealengine.com/5.0/zh-CN/module-properties-...
};///@file: Engine\Source\Runtime\Core\Private\Misc\ConfigContext.cppvoidFConfigContext::AddStaticLayersToHierarchy(){// remember where this file was loaded fromConfigFile->SourceEngineConfigDir = EngineConfigDir; ConfigFile->SourceProjectConfigDir = ProjectConfigDir;// string that can have a refer...
字符串(Name / String / Text) 字符就是一个字,字符串是由一堆字符构成的数组,因为连成串串了,就叫字符串了。字符串可以当成数组用。虚幻提供了三种字符串,用来应对三种情况。Name是最局限的版本,不区分大小写,一旦设定后不允许修改,但是内存占用少,效率较高,适用于给游戏物体上标签。String是最正常的版本,使用...
ECppForm CppForm How the enum was originally defined. FString CppType This will be the true type of the enum as a string, e.g. "ENamespacedEnum::InnerType" or "ERegularEnum" or "EEnumClass" FEnumDisplayNameFn EnumDisplayNameFn Pointer to function used to look up the enum's display...
TimeToDisplayfloatメッセージの表示秒数です。 DisplayColorFColorテキストを表示するカラーです。 DebugMessageFString表示するメッセージ (FString) です。 例: GEngine->AddOnScreenDebugMessage(-1,5.f, FColor::Blue, TestHUDString); Copy full snippet ...