* Enum for the extensions that a package payload can be stored under. * Each extension can be used by only one EPackageSegment * EPackageSegment::Header segment has multiple possible extensions * Use LexToString to convert an EPackageExtension to the extension string to append to a file's ...
蓝图内的数据类型转换是自动完成的,在连接两个不同类型的输入输出引脚时,引擎会自动生成一个类型转换节点,如下图。 转换节点可以通过“[类型] to [类型]”的方式来搜索,例如“int to float” 五、测试节点 测试节点中最常用的是Print String节点,它会在执行时在屏幕左上方生成一些测试文字。这个节点相当于GEngine...
void* Addr = StringProperty->ContainerPtrToValuePtr<void>(Student); FString PropertyValue = StringProperty->GetPropertyValue(Addr);// 获取属性值 StringProperty->SetPropertyValue(Addr, "LiSi");// 设置属性值 const TMap<FName, FString>* MetaSpecifier = StringProperty->GetMetaDataMap();// 获取元...
类型转换 Float To FString FString NewString = FString::SanitizeFloat(NewFloat); FString To FText FText NewText = FText::FromString(NewString); 发布于 2023-06-19 16:47・IP 属地湖南 C++ 赞同添加评论 分享喜欢收藏申请转载 ...
//保留6位有效数字 s="-13.8900"s =string(true);//s="True"s =string(false);//s="False"s =string(ENetRole.ROLE_Authority);//s="3"s =string(GetEnum(Enum'ENetRole', ENetRole.ROLE_Authority));//s="ROLE_Authority"s =string(self);//代码位于MyPawn类中,s="MyPawn_1"s =string(...
How the enum was originally defined. FString CppType This will be the true type of the enum as a string, e.g. "ENamespacedEnum::InnerType" or "ERegularEnum" or "EEnumClass" FEnumDisplayNam... EnumDisplayNameFn Pointer to function used to look up the enum's display name. EEn...
Types bool • byte • float • int • name • string • Object • Class • Enums • Structs (Vector ⋅ Rotator ⋅ Quat ⋅ Color) • Static arrays • Dynamic arrays • Delegates • Typecasting Literals Boolean • Float • Integer • Names • Objects (None...
var string PlayerName; // 声明了一个字符串变量,名称为"PlayerName"。 var actor Other; //声明了一个可以被赋值为一个Actor实例的引用的变量。 var() float MaxTargetDist; // 声明了名称为"MaxTargetDist"的一个浮点变量,并且它的值可以从UnrealEd的属性窗口中进行修改。
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1.5 String 1.6 Name 1.7 Enum 2 Reference types 2.1 Object 2.2 Actor 2.3 Interface 2.4 Class 2.5 Delegate 2.6 Pointer 3 Composite types 3.1 Struct 3.2 Static array 3.3 Dynamic array 3.4 Multi-dimensional arrays 3.5 Map Primitive types[edit] A primitive type only consists of a single and usu...