首先是EnumPrintUeObj类,该类的EnumWorldActors()函数将GEngine这个全局对象下所管理的所有World、Level、Actor等对象全部枚举一遍,并将每个对象输入给EveryWorld()/EveryLevel()/EveryActor()三个函数。 在子类EnumPrintUeObj中,将这三个函数重载,并将每个对象的Name属性打印出来: ``` UE_LOG(LogTemp, Display,...
UClass :收集类数据,描述一个类的成员变量,函数,父类等信息 UEnum:收集枚举数据 UScriptStruct :收集结构体数据 UFunction:收集函数信息 以UClass 为例,其采用FProperty来储存所有的简单属性信息(如Bool,Int),而一些复合类型数据则使用UField存储(如AActor,TArray)。这里需要认识到:UClass 等反射结构其本质上只是描...
{"FileVersion":3,"EngineAssociation":"5.2","Category":"","Description":"","Modules":[{"Name":"MyProj","Type":"Runtime","LoadingPhase":"Default"}],"Plugins":[{"Name":"ModelingToolsEditorMode","Enabled":true,"TargetAllowList":["Editor"]}]} 该文件的关键参数有: EngineAssociation:引擎...
which means that not every valid Index is a proper Value, and they are not necessarily equal It is not safe to cast an Index to a Enum Class, always do that with a Value instead Gets
uenum ufunction uinterface uinterfaceexported uproperty ustruct ustructexported uelog swidget tactoreange tobjectrange witheditor Image Watch Support for Unreal Engine Projects We are excited to announce thatImage Watch for Visual Studio 2022now supports Unreal Engine’sFImagetype. Image Watch is an...
近期我们开发了2个原生的 iOS 和 Android 组件,希望能用到游戏端,为了便于游戏开发人员更轻松的集成原生SDK,我们针对主流的游戏引擎:Unity 和 Unreal Engine (UE) 开发了相应的插件。对于我这样一个之前从未涉足游戏开发领域的人来说,这个过程中遇到了许多挑战,消耗了大量时间来解决一些初学者可能会遇到的问题。许多...
1、每个工程都有一个AutoInitializeRegistrantsXXX函数(XXX为工程名,如Core,Engine),它主要就是对本工程的所有UObject子类调用StaticClass()做初始化,这个函数是由编译解析脚本时自动生成的。(脚本相关内容后面再详说) voidAutoInitializeRegistrantsCore( INT&Lookup ) ...
Memory statistics will be output to log when the engine crashes as a result of running out of memory. OS memory stats are no longer acquired every tick unless stats are being captured. Bugfix: When using command line executable, only the call stack was visible after a crash. Now, the who...
(MemberParent=Class'/Script/Engine.Actor',MemberName="ReceiveBeginPlay"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsMap=False,PinType.bIsSet=False,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=...
关联github账号:需要在个人账户页面https://www.unrealengine.com/dashboard/settings 中填写Github的用户名 之后收到邮件,确认加入Epic Game Github账号邀请 官网githunb地址:EpicGames/UnrealEngine: Unreal Engine source code () UE4 中文手册:虚幻引擎4文档 | 虚幻引擎文档 (unrealengine.com) ...