传递几种不同的参数:UnityEvent with different type of parameter 惊喜的刚发现 UnityEvent 的人: UnityEvent, where have you been all my life? 看完这个例子之后,深刻的体会到这句 “UnityEvents are a way of allowing user driven callback to be persisted from edit time to run time without the nee...
usingUnityEngine;usingSystem.Collections;usingUnityEngine.Events;//因为UnityEvent<T0>是抽象类,所以需要声明一个类来继承它publicclassMyEvent:UnityEvent<int>{}publicclassUnityActionWithParameter: MonoBehaviour {publicMyEvent myEvent =newMyEvent();publicUnityAction<int>action;voidStart () { action=newUnity...
IEnumerator invokeTest() { WaitForSeconds waitTime = new WaitForSeconds(0.5f); //Create parameter to pass to the event EventParam eventParam = new EventParam(); eventParam.param1 = "Hello"; eventParam.param2 = 99; eventParam.param3 = 43.4f; eventParam.param4 = true; while (true) { ...
{// Callbacks can be invoked with or without parameters, and with different typesDebug.Log(callback.Invoke());// returns objectDebug.Log(condition.Invoke());// returns boolDebug.Log(getProduct.Invoke(2));// returns MyProduct}// As with UnityEvents, custom callbacks must have a non-...
Invoke Unity Event Triggers Unity Event with one parameter of selected type Random Chance There is fixed chance that node will be executed. Returns Failure if roll is not favorable. Random Float Generates random float in provided range.
UniRx helps UI programming with uGUI. All UI events (clicked, valuechanged, etc) can be converted to UniRx event streams. Unity supports async/await from 2017 with C# upgrades, UniRx family prjects provides more lightweight, more powerful async/await integration with Unity. Please seeCysharp/Uni...