.Invoke(1, 2); 在这个例子中,我们使用了可空操作符“?”以确保Action不为空。然后,我们使用Invoke方法调用Action并传递两个整数参数。 Lambda表达式 在Unity中,Lambda表达式是一种常用的方式来定义带有参数的Action。Lambda表达式使代码更加简洁易懂。例如,下面是一个使用Lambda表达式的例子: OnActionWithParameters = ...
Screen Space - Camera 使用一个Camera作为参照,将UI平面放置在Camera前的一定距离,因为是参照Camera,如果萤幕大小、分辨率、Camera视锥改变时UI平面会自动调整大小。如果Scene中的物件(GameObject)比UI平面更靠近摄影机,就会遮挡到UI平面。 1.Render Camera:用于渲染的摄影机 2.Plane Distance:与Camera的距离 3.Sorting...
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <cfc149f8218b496788d8493c87de777a>:0)UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)UnityEditor.HostView.Invoke (...
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SuperInvoke .Run (1f, PlaySound); 2.2 - Delay a method with parameters 延迟具有参数的方法 要使用参数使用与无参数方法完全相同的语法来延迟方法。 合约形式不能使用。 SuperInvoke .Run ( ()=> PlaySound(VictoryJingle), 1f); 2.3 - Delay any block of code 延迟任何代码块 ...
protected void Invoke(object[] parameters); protected void RegisterPersistentListener(int index, object targetObj, MethodInfo method); protected void RemoveListener(object targetObj, MethodInfo method); protected bool ValidateRegistration(MethodInfo method, object targetObj, PersistentListenerMode mode); ...
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)...
(myEvent==null){myEvent=newUnityEvent<int,int,bool,string>();}myEvent.AddListener(Ping);}// Update is called once per framevoidUpdate(){if(Input.anyKeyDown&&myEvent!=null){myEvent.Invoke(5,6,true,"Hello");}}voidPing(inti,intj,boolprint,stringtext){if(print){Debug.Log("Ping: "+...
26.Invokehttps://unity3d.com/cn/learn/tutorials/topics/scripting/invoke?playlist=17117已看 27.Enumerationshttps://unity3d.com/cn/learn/tutorials/topics/scripting/enumerations?playlist=17117已看 28.Switch Statementshttps://unity3d.com/cn/learn/tutorials/topics/scripting/switch-statements?playlist=17117...
codec for hardware acceleration is H.264, with VP8 being a software decoding solution that can be used when required. On Android, VP8 is also supported using native libraries and as such may also be hardware-assisted depending on models. Key values to look for in your encoding parameters: ...