public Action OnActionWithParameters; 传递参数 要使用Action并传递参数,需要在调用方法时提供参数的值。例如,假设有一个名为“DoSomething”的方法,它需要两个整数参数: void DoSomething(int param1, int param2) { //方法体 } 要使用Action调用此方法并传递参数,可以使用以下方法: OnActionWithParameters?.Invoke...
public Action<int, int> OnActionWithParameters; 传递参数 要使用Action并传递参数,需要在调用方法时提供参数的值。例如,假设有一个名为“DoSomething”的方法,它需要两个整数参数: void DoSomething(int param1, int param2) { //方法体 } 要使用Action调用此方法并传递参数,可以使用以下方法: OnActionWithParam...
public Action<int, int> OnActionWithParameters; 传递参数 要使用Action并传递参数,需要在调用方法时提供参数的值。例如,假设有一个名为“DoSomething”的方法,它需要两个整数参数: void DoSomething(int param1, int param2) { //方法体 } 要使用Action调用此方法并传递参数,可以使用以下方法: ...
Note: 360 stereoscopic capturing isn’t compatible with Android. Load/Store Action Debug ModeHighlights undefined pixels that might cause rendering problems on mobile platforms. This affects the Unity Editor Game view, and your built application if you selectDevelopment Buildin thePlatform Settingssection...
This should not affect performance on-device and these spikes should be re-tested on-device before taking remedial action. Note: On Android devices with Unity 5.3 or older, this API will fail when trying to load AssetBundles from the Streaming Assets path. This issue has been resolved in ...
Animation Event, finding the desired time on the timeline, and pressing the Create Animation Event button, an event will be created and autofill in most of the information according to the selected event. Tooltips will also explain what each event does along with what the parameters are ...
SaveChanges Performs a save action on the contents of the window. SendEvent Sends an Event to a window. Show Show the EditorWindow window. ShowAsDropDown Shows a window with dropdown behaviour and styling. ShowAuxWindow Show the editor window in the auxiliary window. ShowModal Show modal editor ...
ActionSpec with both continuous and discrete actions from code. (#4896) StatAggregationMethod.Sumcan now be passed toStatsRecorder.Add(). This will result in the values being summed (instead of averaged) when written to TensorBoard. Thanks to@brccabralfor the contribution! (#4816) ...
public void AddListener(UnityAction<T0> call); public void Invoke(T0 arg0); public void RemoveListener(UnityAction<T0> call); protected override MethodInfo FindMethod_Impl(string name, object targetObj); } } 1. 2. 3. 4. 5. 6.
Action和Func都是委托的一种 Action委托 Action是返回值和参数列表都为空的,只有符合这个条件的才可以用Action AI检测代码解析 Actionaction=newAction(calculator.Report);//这里只需要方法名,不需要在后面加圆括号 calculator.Report();//直接调用 action.Invoke();//间接调用 ...