上图是BSSRDF(Bidirectional Subsurface Scattering Reflection Distribution Function,双向子面散射反射分布函数)示意图,它用于计算光线与复杂材质相互作用时的散射和反射行为,以实现逼真的次表面散射渲染和光照效果。 上图是漫反射与次表面散射的效果对比示意图,我们可以通过比较总结一下次表面散射的美术特征。 透亮,次表面...
/// - Parameter params: {"FeatureName":"下载资源", "params": "参数"} - (void)callNative:(NSString *)params; @end __attribute__ ((visibility("default"))) @interfaceNativeCallProxy : NSObject // call it any time after UnityFrameworkLoad to set object implementing NativeCallsProtocol met...
菱形+:添加关键帧 竖条+:添加帧事件,插入帧事件后即可在Inspector中Function里选择方法
PropertyFunction Override Default Package NameIndicates whether to override the default package name for your application. Note:This setting affects macOS, iOS, tvOS, and Android. Package NameSet the application ID, which uniquely identifies your app on the device and in Google Play Store. The appl...
.Exitwith a non-zero return code. To pass parameters, add them to the command line and retrieve them inside the function usingSystem.Environment.GetCommandLineArgs. To use-executeMethod, you need to place the enclosing script in an Editor folder. The method you execute must be defined as ...
self.effectData = self.paraDict.behaviorParameter self:OnInit(guideStep,paraDict) end function ActionBase:SetSkipShow() if not self.paraDict.nextStep then GuideManager.SetUIsSkipBtnState(false) end end function ActionBase:GetTxtDesAndPos() ...
unity_ObjectToWorld starts // at address 96 instead of 64, because the computeBufferStartIndex parameter of SetData // is expressed as source array elements, so it is easier to work in multiples of sizeof(PackedMatrix). uint byteAddressObjectToWorld = kSizeOfPackedMatrix * 2; uint byte...
Prefabs of UI elements are instantiated as normal using the Instantiate method. When setting the parent of the instantiated UI element, it’s recommended to do it using the Transform.SetParent method with the worldPositionStays parameter set to false. ...
This is useful when there are multiple calls in a function scope.Also UniTaskCompletionSource can await multiple times and await from many callers.Cancellation and Exception handlingSome UniTask factory methods have a CancellationToken cancellationToken = default parameter. Also some async operations for ...
BuildPipeline.BuildAssetBundleExplicitAssetNamesis the same as BuildPipeline.BuildAssetBundle but has an extra parameter to specify a custom string identifier (name) for each object. 和BuildPipeline.BuildAssetBundle类似,但是有额外的参数来指定每个物体的自定义的字符串(名字)。【建立一个自定义名字的资源包方法...