When configuring aUnityEventin theInspectorwindow there are two types of function calls that are supported: Staticcalls are entirely preconfigured at authoring time, with their target and parameter values defined in the Inspector window. When the callback is invoked, the target function is invoked ...
usingUnityEngine;usingSystem.Collections;usingUnityEngine.Events;//因为UnityEvent<T0>是抽象类,所以需要声明一个类来继承它publicclassMyEvent:UnityEvent<int>{}publicclassUnityActionWithParameter: MonoBehaviour {publicMyEvent myEvent =newMyEvent();publicUnityAction<int>action;voidStart () { action=newUnity...
LoadAssetUtility laUnity = GameObject.FindObjectOfType<LoadAssetUtility>(); laUnity.LoadStreamingAssetBundleWithABName(res.packageName, res.name, res.tag); } else{ LoadAssetUtility laUnity = GameObject.FindObjectOfType<LoadAssetUtility>(); laUnity.LoadNativeAssetBundleWithABName(res.packageName, re...
In other words, adding the string “51” to the parameter dictionary is equivalent to adding the number 51.You can pass up to ten parameters with an event. For Standard Events, this limit includes the required parameters and any optional parameters to which you assign a value (unused ...
5 5、Component【组件】名称说明Add…挂载组件Mesh添加网格属性Effects特效组件Physics物理系统。可以使物体带有对应的物理属性Physics 2D2D物理系统Navigation寻路组件Audio音频。可以创建声音源和声音的听者Rendering渲染组件Layout布局组件Miscellaneous杂项Event事件组件Network网络组建UI组件s脚本。Unity内置的一些功能很强大的脚本...
1.Unity中创建RenderFeature,使用该Feature注册任意一个事件用以开启RatemapRenderPass, 比如以 AfterOpaqueEvent 2.RenderFeature中使用CommandBuffer 调用NativePlugin创建一个原生RenderPass,并将Unity的ColorTarget,DepthTarget提供过去 3.RenderFeature中使用CommandBuffer进行任意渲染 4.RenderFeature中使用CommandBuffer 调用...
Photon Unity Networking (PUN)是一种用于多人游戏的Unity软件包。 灵活的匹配可以让玩家进入房间,可以通过网络同步对象。 快速和可靠的通信是通过专用的Photon 服务器完成的,因此客户端连接不需要1对1。
UnityEventUltEventExtEvent Serialized parameter types❌ A small number of types: Object, bool, string, etc.⚠️More types: Enum, Vector2, Rect✅Any serializable parameter shows up in the inspector with the correct UI Number of parameters❌ 0 or 1✅ Up to 4✅Up to 4 ...
● Event(事件相关组件):添加事件相关的组件,如事件系统、事件触发器等。● Network(网络相关组件):添加网络相关组件。● UI(用户界面相关组件):添加用户界面的相关组件,如UI文本、图片、按钮等。● ImageEffects(图像效果组件):该组件可以为场景的摄像机添加各种后期特效组件,例如调色组件,运动模糊组件等等。该组件...
Note that the loading function creates a group operation with ResourceManager.CreateGenericGroupOperation. This allows the function to continue after all the loading operations have finished. In this case, the function dispatches a "Ready" event to notify other scripts that the loaded data can be ...