不带泛型的UnityEvent使用无参数方式调用Invoke方法。 以下为UnityEvent代码: using System.Reflection; using UnityEngine.Scripting; namespace UnityEngine.Events { // // 摘要: // A zero argument persistent callback that can be save
The argument is the font whose texture was rebuilt. Subscribers to this event should follow the following signature: public void TextureRebuiltCallback(Font rebuiltFont) { /* ... */ } Specialized glyph renderers For situations where the glyphs are well-known, with relatively fixed positions ...
{// The manipulator handles the right click and sends a ContextualMenuPopulateEvent to the target element.// The callback argument passed to the constructor is automatically registered on the target element.element.AddManipulator(newContextualMenuManipulator((evt)=>{evt.menu.AppendAction("First menu...
1.在Unity中实现IInterceptionBehavior接口 //////Unity为我们提供了一个IInterceptionBehavior接口需要实现这个接口///接口为我们提供了三个方式(GetRequiredInterfaces、Invoke、WillExecute)实现///WillExecute表示是否执行该行为,如果是false这个方法被调用时,不会被捕捉。因为我们总是要执行的,所以为true///GetRequire...
public MainLightShadowCasterPass(RenderPassEvent evt) 1. 在UniversalRenderer管线创建的时候,我们已经做了创建 我们设置MainLightShadow在RenderingShadows(Event = 50)之前 // UniversalRenderer.cs public UniversalRenderer(UniversalRendererData data) : base(data) ...
(value,0,50);2829//Post notification - ammo has been changed30EventManager.Instance.PostNotification(EVENT_TYPE.AMMO_CHANGE,this, _health);31}32}33//---34//Internal variables for health and ammo35privateint_health =100;36privateint_ammo =50;37//---38//Called at start-up39voidStart()...
thrownewArgumentNullException("resolverContents"); ItineraryFact itineraryFact =newItineraryFact(); itineraryFact.Name = ResolverMgr.GetConfigValue(resolverContents,true,"name");stringversion = ResolverMgr.GetConfigValue(resolverContents,false,"version");if(!string.IsNullOrEmpty(version)) { EventLogger...
we create a dynamic argument and make it accept a value from the first argument of _testEvent (hence index 0)._testEvent.AddPersistentListener(PersistentListener.FromInstance((Action<string>)EventWithOneArg,this,UnityEventCallState.RuntimeOnly,PersistentArgument.CreateDynamic<string>(0)));// Or ...
On Value ChangedAUnityEventthat is invoked when the scroll position of the Scroll Rect changes. The event can send the current scroll position as aVector2type dynamic argument. Details The important elements in a scroll view are theviewport, the scrollingcontent, and optionally one or twoscroll...
问动态型UnityEventTools AddPersistantListenerEN这样啊,原来是这么回事!只有两个星期的价值挖掘和编码,...