不带泛型的UnityEvent使用无参数方式调用Invoke方法。 以下为UnityEvent代码: using System.Reflection; using UnityEngine.Scripting; namespace UnityEngine.Events { // // 摘要: // A zero argument persistent callback that can be saved with the Scene. public class UnityEvent : UnityEventBase { // //...
1usingUnityEngine;2usingSystem.Collections;3usingSystem.Collections.Generic;4//---5//Enum defining all possible game events6//More events should be added to the list7publicenumEVENT_TYPE {GAME_INIT,8GAME_END,9AMMO_CHANGE,10HEALTH_CHANGE,11DEAD};12//---13//Singleton EventManager to send ev...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
public FootBallScenePass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask) { m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); renderPassEvent = evt; } /// /// Configure the pass /// public void Setup( RenderTextureDescriptor baseDescriptor, Render...
The event can send the current text content as a string type dynamic argument. 代码语言:javascript 代码运行次数:0 运行 AI代码解释 InputField.OnChangeEvent onChangeEvent = new InputField.OnChangeEvent(); onChangeEvent.AddListener((str) => { print("当前字符串长度" + str.Length); }); input....
This event has 2 dynamic argumentsAudioClipandfloat. I want to try targeting the one with onlyAudioClip. Itdoes not work. Unity doesn't know how to ignore extra arguments. What about less argument? Call this method but with the dynamic event with only oneAudioClip. ...
menu.AddItem(newGUIContent("SubMenu/MenuItem3"),false, Callback,"item 3"); menu.ShowAsContext(); currentEvent.Use(); } } } } 总结 这篇文章说展示的,在Unity编辑器中去扩展一个菜单项是非常简单的。 在编辑器中为常用功能建立菜单项。可以为规范团队开发并且能够节约很多时间。
Event 在委托上又做一次封装,这样做是出于业务代码的维护考虑。 装箱和拆箱 简单来讲,就是将一个值类型(数字,结构体,bool等)转换为引用类型(class,string等)或反过来。 值类型的数据存储在stack上,直接持有。 引用类型的真实数据存储在heap,持有该地址的指针。
thrownewArgumentNullException("resolverContents"); ItineraryFact itineraryFact =newItineraryFact(); itineraryFact.Name = ResolverMgr.GetConfigValue(resolverContents,true,"name");stringversion = ResolverMgr.GetConfigValue(resolverContents,false,"version");if(!string.IsNullOrEmpty(version)) { EventLogger...
we create a dynamic argument and make it accept a value from the first argument of _testEvent (hence index 0)._testEvent.AddPersistentListener(PersistentListener.FromInstance((Action<string>)EventWithOneArg,this,UnityEventCallState.RuntimeOnly,PersistentArgument.CreateDynamic<string>(0)));// Or ...