usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.Rendering.Universal;usingUnityEngine.Rendering;publicclassCustomBlurProcess:VolumeComponent{publicIntParameterblurTimes=newClampedIntParameter(1,0,5);publicFloatParameterblurRange=newClampedFloatParameter(1.0f,0.0f,5.0f);publicI...
策划定了两张表,cfg_noviceGuideBase,引导基础表,cfg_noviceGuideStep引导分步表 id :引导的主键ID,skip :该引导触发后延迟几秒显示跳过按钮 防止用户引导中卡死,condition:该引导触发条件,parameter:参数,priority:优先级,firstStep:引导触发后开始的第一步id 关联到-cfg_noviceGuideStep。 对于:引导分步表 我们的引...
class in UnityEngine 説明 アセットを含むオブジェクトにアクセスすることができます。 エディター上でResources.FindObjectsOfTypeAllを使用してアセットおよびシーンのオブジェクトを見つけることができます。 "Resources" という名前のフォルダー内にあるすべてのアセットは、Resources.Load 関...
Note that Animation Events only support methods with a single parameter. You cannot select a function that accepts more than one parameter.However, you can use an AnimationEvent object to pass many parameters at the same time. An AnimationEvent object accepts a float, an int, a string, and ...
public TextureParameter dirtTexture = new TextureParameter(null); [Tooltip("Amount of dirtiness.")] public MinFloatParameter dirtIntensity = new MinFloatParameter(0f, 0f); public bool IsActive() => intensity.value > 0f; public bool IsTileCompatible() => false; ...
(); GodRayPass GodRayPass; public override void Create() { this.name = "GodRayPass"; GodRayPass = new GodRayPass(RenderPassEvent.BeforeRenderingPostProcessing, settings.shader); } public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { GodRayPass....
Pass your custom parameters to the appropriate AnalyticsEvent function in the form of a Dictionary<string, object> instance. The keys of this dictionary are the parameter names, and the values are the parameter values. When creating this dictionary, maintain consistent key names and data types ...
In addition to this, the nature of our interpolation algorithm means we cannot simply store the distance between control points and use that to modify the t parameter. Therefore, we create an index of discrete, uniform positions along the spline. This index is then used to provide the uniform...
You can pass CancellationToken to parameter by standard CancellationTokenSource.var cts = new CancellationTokenSource(); cancelButton.onClick.AddListener(() => { cts.Cancel(); }); await UnityWebRequest.Get("http://google.co.jp").SendWebRequest().WithCancellation(cts.Token); await UniTask.Delay...
the supported types for the parameter are int, float, string, bool or UnityEngine.Object(应该还有Animation Event object) 如下所示是我做的实验,Test1被挂在Cube上,然后这是基于Cube的Animation Clip,版本是Unity2018.2.0f,脚本是: using UnityEngine; public class Test : MonoBehaviour { // Use this fo...