SortingLayerRangestruct in UnityEngine.Rendering描述 描述渲染器排序图层范围。ScriptableRenderContext.DrawRenderers、FilterRenderersSettings.sortingLayerRange。 静态变量 all 包含所有对象的范围。变量 lowerBound 范围的包含下限。 upperBound 范围的包含上限。构造函数 SortingLayerRange 设置排序图层对象的包含范围。
unity3d.com Version: 2023.2 言語: 日本語 スクリプトリファレンスUnityEngine UnityEditor Unity Other RayTracingMeshInstanceConfig.layer public int layer ; 説明 The Layer used by the ray tracing instance.When you manually add ray tracing instances to a RayTracingAccelerationStructure, RayTracingAc...
Purpose of this PR Users have askedto be able to use theRendering Layer Maskin theRender Objectrenderer feature. This PR exposes the rendering layer mask and which gets used when callingcontext.DrawRenderers(). URP Reserves 20 layers for internal usage and users are able to use the remaining ...
public string sortingLayerName ; 설명 Name of the Renderer's sorting layer. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2020 Unity Technologies. Publication 2019.4 튜토리얼커뮤니티 답변기술 자료포럼에...
ScriptableCullingParameters.layerCount public static int layerCount ; 설명 The amount of layers available. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2022 Unity Technologies. Publication 2023.2 튜토리얼 커뮤니티 답...
Procedural.GPUTextureStackRequestLayerParameters.destY public int destY ; 説明 Y offset inside the destination RenderTexture. Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2020 Unity Technologies. Publication 2020.1 チュ...
SortingLayerRangestruct in UnityEngine.Rendering描述 描述渲染器排序图层范围。ScriptableRenderContext.DrawRenderers、FilterRenderersSettings.sortingLayerRange。 静态变量 all 包含所有对象的范围。变量 lowerBound 范围的包含下限。 upperBound 范围的包含上限。构造函数 SortingLayerRange 设置排序图层对象的包含范围。
SortingLayerRangestruct in UnityEngine.Rendering描述 描述渲染器排序图层范围。ScriptableRenderContext.DrawRenderers、FilterRenderersSettings.sortingLayerRange。 静态变量 all 包含所有对象的范围。变量 lowerBound 范围的包含下限。 upperBound 范围的包含上限。构造函数 SortingLayerRange 设置排序图层对象的包含范围。
SortingLayerRangestruct in UnityEngine.Rendering描述 描述渲染器排序图层范围。ScriptableRenderContext.DrawRenderers、FilterRenderersSettings.sortingLayerRange。 静态变量 all 包含所有对象的范围。变量 lowerBound 范围的包含下限。 upperBound 范围的包含上限。构造函数 SortingLayerRange 设置排序图层对象的包含范围。
struct in UnityEngine.Rendering 描述 描述渲染器排序图层范围。 ScriptableRenderContext.DrawRenderers、FilterRenderersSettings.sortingLayerRange。 静态变量 all包含所有对象的范围。 变量 lowerBound范围的包含下限。 upperBound范围的包含上限。 构造函数 SortingLayerRange设置排序图层对象的包含范围。