Likewise, if we only wanted the shader to write to the second slice, then we would use a FirstArraySlice of 1 and an ArraySize of 1.How Do You Render to a Texture Array in Unity?You render to a texture array almost the same way you would render to a texture 2d. You still need ...
See how to optimize UI performance in Unity using this detailed guide with numerous experiments, practical advice, and performance tests to back it up!
Unity 具有内置的光照贴图功能 (lightmapper),但您也可以使用纹理烘焙(Rendering 菜单上的Render To Texture)功能和 3ds Max 中的自动展开 (unwrapping) 功能来创建光照贴图。 通常情况下,一个 UV 集用于主纹理和/或法线贴图,另一个 UV 集用于光照贴图纹理。为确保两个 UV 集都正确,请将 3ds Max 中的材质设置...
What worked is the flow you can verify in the code that I shared: The Texture2D is created on Unity (CameraPluginWrapper.cs). A pointer to this Texture2D is passed to a low level Android plugin (RenderingPlugin.cpp) using GetNativeTexturePtr(). With this value, OnRenderEvent() will ca...
In the URP asset, in Filtering > Opaque Layer Mask, clear the check mark next to the Character Layer. Now Unity does not render the character unless it's behind a GameObject. Add a new Render Objects Renderer Feature, and call it Character. In the Character...
I write iOS plug in to integrate MetalFX Spatial Upscaling to Unity URP project. C# Code in Unity: namespace UnityEngine.Rendering.Universal { /// /// Renders the post-processing effect stack. /// internal class PostProcessPass : ScriptableRenderPass { RenderTexture _dstRT = null; [DllI...
Obfuscation involves usually rename class names, methods, properties and fields in a set of meaningless names, making it difficult to study the logic of the program.But to save the code functionality - not all the names, you can rename, especially the Unity environment, this in DevXObfuscator...
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you cr...
All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. ...
This project demonstrates the use of Unity's Shading Rate API, in order to optimize the performance of renderer features for the Universal Rendering Pipeline. Requirements Unity 6000.1.0b1 or above Universal Render Pipeline (URP) version 17.0.3 or above Platform Support Windows platforms with suppor...