When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture layout looks like the following.As you can see, from Unity’s perspective, it looks very similar to the texture 2d case. The only difference is the underlying resource type.What is a ...
高清渲染管线 (HDRP) 调试视图显示有多少相邻屏幕像素请求相同的图块。 要打开 HDRP 调试视图,请导航到 Unity 顶部菜单并选择Window > Render Pipeline > Render Pipeline Debug > Rendering。要查看 SVT 的调试数据,请将Fullscreen Debug Mode设置为VirtualTexturingFeedback。
On a closing note, you might wonder why even a Camera that doesn’t render anything can have such a large performance impact. The first main reason is that it simply takes a good amount of work for Unity to figure out that the Camera does not, in fact, contain anything. The second re...
Unity 可以通过高清渲染管道(HDRP) 或通用渲染管道(URP) 使用多种技术将多个对象合并成较少的批次: SRP 配料:在 "高级"下的 "管道资产"中启用SRP Batcher。使用兼容着色器时,SRP Batcher可减少绘制调用之间的 GPU 设置,并使材质数据持久存在 GPU 内存中。这还能大大加快 CPU 的渲染速度。使用更少的着色器变体...
ScriptableRenderContext.EmitWorldGeometryForSceneView(camera); #endif Draw Mode By defaultall modes are enabled Because our custom SRP might not need some of the draw mode, we can hide them likethis. 1 2 3 4 5 6 7 8 #if UNITY_EDITOR ...
This example shows how to convert VideoPlayer texture to OpenCV Mat using AsyncGPUReadback. - EnoxSoftware/VideoPlayerWithOpenCVForUnityExample
You can use logging and profiling tools to check how many shader variants Unity compiles, and identify ways you can remove (strip) variants to improve build times and reduce memory usage. You can do the following:
在过去的几年中,Unity开始设计新的Render Pipeline,我将其视为可编程渲染引擎。类似于GPU允许对图形渲染管线进行编程的方式一样,如今Unity允许开发人员对其自身的Render Pipeline进行编程来实现一些自定义功能。 为了实现这个功能,我们公开了一个C#的渲染API层,该层可用于创建Render Pipeline并将其插入到Unity中。 我们将...
And you also get great scaffolding to build custom effects using real-time ray tracing technology on top of our High Definition real-time ray tracing render pipeline." For Tatarchuk, it's an odyssey that began back in 2017, when Unity first introduced the HDRP. It provided raster-based ...
dlss improves performance in games by using ai algorithms to upscale lower-resolution images, reducing the workload on the graphics card. this allows the graphics processing unit (gpu) to render the game at a lower resolution while still producing high-quality visuals, resulting in improved ...