A ScriptableObject is a data container that you can use to save large amounts of data, independent of class instances. One of the main use cases for ScriptableObjects is to reduce your Project’s memory usage by avoiding copies of values. This is useful
Unity3D之ScriptableObject学习笔记 不同与C#提供的Serializable序列化功能,ScriptableObject是Unity3D提供的一个数据存储类,我们接下来学习一下这个类的功能。 官方文档 http://docs.unity3d.com/Manual/class-ScriptableObject.html http://docs.unity3d.com/ScriptReference/ScriptableObject.h...Unity3D学习笔记(五)...
Unity3D之ScriptableObject学习笔记 不同与C#提供的Serializable序列化功能,ScriptableObject是Unity3D提供的一个数据存储类,我们接下来学习一下这个类的功能。 官方文档 http://docs.unity3d.com/Manual/class-ScriptableObject.html http://docs.unity3d.com/ScriptReference/ScriptableObject.h... ...
By making your class enherit from ScriptableObject, it becomes an "Asset Type" to unity, in the sense that you can store them on disk, and use the Unity IDE interface to drag it from the assetsfolder to a behaviour or whatever. It also automatically plays nice with Unity's dependency tr...
ScriptableObject类型经常用于存储一些unity3d本身不可以打包的一些object,比如字符串,一些类对象等。用这个类型的子类型,则可以用BuildPipeline打包成assetbundle包供后续使用,非常方便。这样除了playerpref和c#文件读取外,另外的一种存取一些数据对象的方法 [csharp]view plaincopyprint?
The boss of this place is standing before the huge wooden door at the back. She’s going to ask the player avatar whether he’s ready to enter the arena. The player will then have the choice of answering yes or no, which will trigger another conversation. In other words, you’ll need...
ScriptableObject: a data container for storing large amounts of data Time: measurement and control time Mathf: A set of common mathematical functions Random: random value Debug: Visual editor debugging GizmosandHandles: draw lines and shapes and interactive handles and controls ...
SaveFilePanelInProject("Save Pipeline Example Tile", "New Pipeline Example Tile", "Asset", "Save Pipeline Example Tile", "Assets"); if (path == "") return; AssetDatabase.CreateAsset(ScriptableObject.CreateInstance<PipelineExampleTile>(), path); } } #endif } ...
Create another script in the Assets / RW / Scripts / ScriptableObjects folder called ServeEventListener. You’re putting it in the same folder as the event, however this class is not going to be a scriptable object. Instead, it stays as a MonoBehaviour because you’ll attach it as a ...
Just select a folder to create a ScriptableObject there -Overview through the alphabetical listing of all ScriptableObjects in the project -Find what you need with Dynamic Search that shows you the results as you type -Work faster with built in shortcuts Watch the walkthrough video to see...