当在Unity中遇到“webglsupport is disabled”的错误时,这通常意味着WebGL支持在当前Unity项目或编辑器中没有被正确启用。以下是解决这个问题的几个步骤: 确认Unity版本和项目设置是否支持WebGL构建: 确保你使用的Unity版本支持WebGL构建。Unity的不同版本对WebGL的支持程度可能有所不同。 在Unity编辑器中,检查你的...
For this reason, Unity WebGL shows a warning message when trying to load content on mobile browsers (which can be disabled if needed).Note that this compatibility table is valid for the specific versions of the browsers as stated. Support should continue for future versions, but may not be ...
Unity 中的 WebGL 平台旨在替代以前的 UnityPlayer 平台,随着目前多数浏览器都已经能够很好的支持 Html5,因此 WebGL 也更加成熟,为了将项目发布为 WebGL 平台,在打包的时候,Unity 利用 Emscripten 工具链,将引擎的 C/C++ 代码转换为 WebAssembly(一种浏览器可以执行的格式,更加高效),而 C#代码则需要先通过IL2CPP...
This page details the Player settings specific to the WebGL platform. For a description of the general Player settings, see Player settings.
• This package only supports WebGL. To support other platforms, you caninstall additional 3D WebView packages, and you can save money on multiple packages bybuying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same pro...
Brotli:Brotli压缩提供了最棒的压缩率。Brotli压缩文件明显比gzip文件小,但会花很长时间来压缩,增加了你发布版工程的迭代时间。Brotli押送被Chrome和Firefox在https协议中原生支持(查看WebGL浏览器兼容性来获得更多信息)。Brotli压缩文件会有.br后缀。 Disabled:这禁用了压缩功能。如果你希望在预处理脚本中实现你自己的压...
An easy solution for embedding Unity WebGL builds in web projects, with two-way communication between your webApp and Unity. 🏣 在webApp 或 Vue.js 项目中嵌入 Unity WebGL,并支持通过API在 webApp 和 Unity 之间进行双向通信。 - Marinerer/unity-webgl
Could be because WebGL does not support threads (?) The only error I see in the javascript console is: SystemException: Thread creation failed. UnityLoader.js:4 at System.Threading.Thread.StartInternal (System.Security.Principal.IPrincipal principal, System.Threading.StackCrawlMark& stackMark) [...
Uses the newerJSLibimplementation for WebGL-Support instead of deprecated APIs Developed and tested under Unity 2019.4 LTS No compiled DLL. Includes full source code Supports AutoReconnect (can be disabled) NEW:Now including two demo projects with server code ...
Internet Explorer does not work for Unity WebGL builds, since it does not support wasm. Previous versions of Firefox on Android had some performance problems, they seemed to have fixed those. In general performance on mobile is by far not as good as a native app build, but should be enoug...