译:LZMA AssetBundle压缩不适用于WebGL上的AssetBundle。可以改用LZ4压缩。有关更多WebGL AssetBundle信息,请参见构建和运行WebGL项目。 Note that the hardware characteristics of a platform can mean that uncompressed bundles are not always the fastest to load. The maximum speed of loading uncompressed bundles...
构建WebGL 项目时,Unity 会将播放器嵌入到 HTML 页面中,以便能在浏览器中进行播放。默认页面是一个简单的白色页面,其中的灰色画布上有一个加载进度条。或者,可在 Player Settings Inspector(菜单:Edit > Project Settings > Player)中选择最小模板(仅使用必要的样
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center } #unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px } #unity-fullscreen-button { float: right; width: ...
// config.matchWebGLToCanvasSize = false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { // Mobile device style: fill the whole browser client area with the game canvas: var meta = document.createElement('meta'); = 'viewport'; meta.content = 'width=device-width, height=...
When building larger WebGL applications, you might run into problems with memory or compile errors. I recommend to build from the start and very often, to catch the changes that create those problems. If you want to have the smallest file size possible and faster load times, take a look ...
This page details the Player settings specific to the WebGL platform. For a description of the general Player settings, see Player settings.
Unity WebGL 实战有哪些常见问题?1. 概述 小游戏刚出来时,因为跑不起太炫的效果,常被人认为low。
1.在WebGL项目中的Index.html中添加要调用的JS方法 functionUnity2JavaScript() {alert("UnityToWeb") } 2.Unity中调用 Application.ExternalCall("Unity2JavaScript");//可以有参数,没有返回值//Application.ExternalCall("Unity2JavaScript",a,10,"aaaa"); ...
功能介绍:跨平台文件选择器,官方文档介绍除了通用Window(UWP)和WebGL,其他平台都支持。 2、分享工具——ShareSDK 版本要求:Unity2017.2.1+ Unity商城地址:ShareSDK | Services | Unity Asset Store 功能介绍:跨平台文件分享工具,主要功能包括:授权(第三方登录)、获取用户信息、社交平台分享。 说明:我记得分享等功能...
Recommended to include a loading progress bar when opening the page. importUnityWebglfrom'unity-webgl'constunityContext=newUnityWebgl('#canvas',{loaderUrl:'path/to/unity.loader.js',dataUrl:'path/to/unity.data',frameworkUrl:'path/to/unity.framework.js',codeUrl:'path/to/unity.code',})unity...