+4 投票 I have Integreted Wwise 2022 into my Unity project, but when built it, it report "Build Target WebGL not supported". But I was under the impression that the latest version of wwise did support WebGL, Am I wrong? webgl wwise unity 最新提问 5月 4, 2023 分类:General Discu...
Update December 2015: Unity 5.3 has simplified WebGL builds quite a bit. Up should be able to just uncheck “development build”, build and upload the whole resulting directory. If you’re on an older version of Unity, or are running into a problem, read on… But the process to upload...
Fix Macbook Pro Retina fullscreen problems (seehttp://forum.unity3d.com/threads/145534-Mountain-Lion-MacBook-Pro-Retina-gt-problem-for-Unity-games) by adding something like this. It only needs to be called once! It will create a flicker since it goes out and in fullscreen. if (Screen....
Everything you need to start your Unity journey. Access free resources, get started tutorials, and launch into the Unity Editor.
But the process to upload unity webGL games is actually a bit tricky and no-one’s had any time to iron out the common issues. It’s super important that the release version uses the “Compressed” versions of the game data, both to reduce the game size by half or so and at least...
2D WebView for WebGL has a limitation where it's unable to automatically add the window.vuplex JavaScript API to a web page if the page is from a different domain than the Unity app. Please see this page for details and the solution. Troubleshooting If messages aren't being sent or rece...
However, if you build your app for other platforms (e.g. Android, iOS, WebGL, or UWP), then you'll need to use the directive #if UNITY_STANDALONE || UNITY_EDITOR to prevent StandaloneWebView from being referenced on those other platforms: #if UNITY_STANDALONE || UNITY_EDITOR Standal...
... manually edit that file and set scriptingBackend.Standalone to 0. This is what I needed: upstream repo had 1 and fork didn't have project settings saved (thanks Unity) so didn't push. Now, with that working, WebGL build shows this and it works: So that begs the question, why...
[WebGL] Click the [Enable MultiThreads Support] button or the [Enable SIMD Support] button. Set [Project Settings]-[Other Settings]-[Color Space] to [Gamma]. Import the VideoPlayerWithOpenCVForUnityExample.unitypackage. Add the "Assets/VideoPlayerWithOpenCVForUnityExample/*.unity" files to ...
If you cannot get the desired experience in Internet Explorer or Safari, they only way to make Unity Web Player work in popular browsers is to download an older version of them and install them inside a Virtual Box. We cannot install them directly in our main operating system image because ...