本节介绍了如何配置应用程序,从而测试使用 PlayFab、UnityIAP 和 Android Billing API 的 IAP。先决条件:一个Unity 项目。 已导入PlayFab Unity SDK并将其配置为处理游戏。 Visual Studio等编辑器已安装并配置为使用 Unity 项目。第一步是设置 UnityIAP:
[com.facebook.android:audience-network-sdk:6.8.0] /Users/lvjiahui/.gradle/caches/transforms-2/files-2.1/963750c1949dbbdc2918f7adb25d5918/AndroidManifest.xml Error: Validation failed, exiting 记录一下解决这个问题的, image.png 你的处理了?
本节介绍如何配置一个非常基本的应用程序,从而测试使用 PlayFab、UnityIAP 和 Android Billing API 的 IAP。先决条件:一个Unity 项目。 已导入 PlayFab SDK 并将其配置为处理游戏。第一步是设置 UnityIAP:导航到 “服务”。 确保选择 Services 选项卡。 选择“统一服务” 配置文件或组织。 选择“创...
This section shows you how to configure an application to test IAP using PlayFab, UnityIAP, and the Android Billing API.Prerequisites:A Unity project. The PlayFab Unity SDK imported and configured to work with your title. An editor like Visual Studio installed and configured to work wit...
Device SDK SDK to run on actual hardware. Simulator SDK SDK to run only on the simulator. Target iOS Version Specifies lowest iOS version where final application will able to run; ranges from iOS 4.0 to 6.0. Stripping Level (Pro-only feature) Options to strip out scripting features to reduc...
本节介绍如何配置一个非常基本的应用程序,从而测试使用 PlayFab、UnityIAP 和 Android Billing API 的 IAP。先决条件:一个Unity 项目。 已导入 PlayFab SDK 并将其配置为处理游戏。第一步是设置 UnityIAP:导航到 “服务”。 确保选择 Services 选项卡。 选择“统一服务” 配置文件或组织。 选择“创建...
Affise SDK is a software you can use to collect app usage statistics, device identifiers, deeplink usage, track install referrer.Quick startSDK compatibilityXcode 14.2+ iOS 12+ Android 21+IntegrationIntegrate unity packageOpen Package Manager(Window / Package Manager)Add package from git url https:...
Android: When running Android SDK tool with elevated privileges use JDK bundled with Unity, previous behavior was the SDK tool would use java from PATH env variable, and would fail if there's no java installed and there's no java path set in PATH env variable. (UUM-1942) Animation: Fixed...
The Client.NewSocket extension is unavailable in the .NET SDK. Instead use: 1 var socket = Socket.From(client); Logging # Logging to the console in this guide uses the Unity specific Debug.LogFormat method. In the .NET SDK use: 1 Console.WriteLine("Hello, {0}!", "Nakama"); Savi...
Device SDK SDK to run on actual hardware. Simulator SDK SDK to run only on the simulator. Target iOS Version Specifies lowest iOS version where final application will able to run; ranges from iOS 4.0 to 6.0. Stripping Level (Pro-only feature) Options to strip out scripting features to reduc...