1.3 AndroidStudio打包APK 1.导出Gradle 1. 设置基本游戏信息:公司名,游戏名,图标,包名等 2. Build Settings勾选Export Project 3. Export导出 2.AndroidStudio打开项目 打开项目时,优先使用AndroidStudio的SDK。 升级Gradle AndroidStudio读取项目时会提醒升级构建工具,可能该版本并不合适。参考Gradle for Android的兼容...
本节介绍如何配置一个非常基本的应用程序,从而测试使用 PlayFab、UnityIAP 和 Android Billing API 的 IAP。 先决条件: 一个Unity 项目。 已导入 PlayFab SDK 并将其配置为处理游戏。 第一步是设置 UnityIAP: 导航到 “服务”。 确保选择 Services 选项卡。 选择“统一服务” 配置文件或组织。 选择...
Affise .Settings( affiseAppId: "Your appId", secretKey: "Your SDK secretKey" ) .SetProduction(false) //To enable debug methods set Production to false .Start(); // Start Affise SDK Affise.Debug.Validate(status => { // Handle validation status });...
Steps to reproduce: 1. Open the attached “VulkanCrashIssue-6000.0” project 2. Build and Run the project on the device 3. Wait for ha...
[:com.facebook.android.audience-network-sdk-6.5.1:] /home/gayanw/.gradle/caches/transforms-2/files-2.1/7f6774d4ba43e222ba67358a417d61e7/AndroidManifest.xml Error: Validation failed, exiting FAILURE: Build failed with an exception. What went wrong: ...
This section describes the process of configuring your game through the Unity Editor using the Unity IAP SDK:Setting up your Project Adding the Xiaomi package to your Project Enabling IAP Creating an IAP CatalogSetting up your ProjectConfiguring for AndroidXiaomi only supports Android builds. ...
Note: When enabled, an Android Surface will be initialized and managed by SDK, meanwhile it will be rendered directly to Compositor Layer (We suggest enable ExternalSurface to gain sharper video images, i.e. using Android player plugin to send video texture to Compositor Layer for compositing)....
Device SDK SDK to run on actual hardware. Simulator SDK SDK to run only on the simulator. Target iOS Version Specifies lowest iOS version where final application will able to run; ranges from iOS 4.0 to 6.0. Stripping Level (Pro-only feature) Options to strip out scripting features to reduc...
<Project Sdk="Microsoft.NET.Sdk.Web"> <PropertyGroup> <TargetFramework>netcoreapp3.1</TargetFramework> <UserSecretsId>4a768401-255f-4d25-804e-ab6643ba275d</UserSecretsId> <DockerDefaultTargetOS>Linux</DockerDefaultTargetOS> </PropertyGroup> <ItemGroup> <PackageReference Include="Grpc.AspNetCore" ...
string adUnitId = "«Android-ad-unit-ID»"; #endif int retryAttempt; public void InitializeRewardedAds() { // Attach callback MaxSdkCallbacks.Rewarded.OnAdLoadedEvent += OnRewardedAdLoadedEvent; MaxSdkCallbacks.Rewarded.OnAdLoadFailedEvent += OnRewardedAdLoadFailedEvent; MaxSdkCallbacks.Rewarde...