把新建的文件夹或者你自选的安装的文件夹的名字改成英文字母就好了。 如果改文件名时发现提示正在运行,把Unity Hub退出,重新下载一次再安装。 __EOF__
環境Windows11 Unity Hub 3.5.0にupdateしてからUnityインストール時に 「Install failed: Validation Failed」と出るようになってしまった 原因は不明だがWindowsユーザー名に日本語を使っていることが原因なのではと考え、 以前エルデンリングの起動しない問題の対象法と同じものを試してみた。 手順...
"Couldn't download template: Validation Failed" warning thrown when trying to download 3D Sample Scene (HDRP) via Unity Hub - Apr 14, 2023 How to reproduce: 1. Open Unity Hub 2. Press "New Project" button 3. Select 2023.1.0b13 version in "E...
"Install failed: Validation Failed" error when installing an Editor version through Hub Package: Hub - Jul 24, 2023 Reproduction steps: 1. Open the Hub 2. Press the “Install Editor” Button 3. In the “Install Unity Editor” Window, pick any version and press “...
Unity version: 2018.4.34f1 Google Mobile Ads Unity plugin version: 5.1.0 Platform: Android Mediation ad networks used, and their versions: Facebook Unity Adapter 3.3.1 Target API level: 31, Android SDK Build-Tools 31, Android SDK Platfor...
为什么我遇到问题的解决方法永远那么诡异。。 一般的,去看google搜索第一条就能解决。 如果像我一样,不是路径、管理员权限问题,不是Hub新版本bug问题,那么把打开hub...
Android: When running Android SDK tool with elevated privileges use JDK bundled with Unity, previous behavior was the SDK tool would use java from PATH env variable, and would fail if there's no java installed and there's no java path set in PATH env variable. (UUM-1942) Animation: Fixed...
The Unity Test Runner tests your code in Edit mode and Play mode, as well as on target platforms such as Standalone, Android, or iOS.The documentation on this page discusses writing and executing tests in the the Unity Test Runner, and assumes you understand both scripting and the Unity ...
FBX SDK 2020.2 includes Bug fixes Performance Improvements Apple Silicon Support Read more Released Parallel Importing for Common Asset Types Reduce asset import time by utilizing multi-core computers to import common asset types in parallel. Thereby enabling users ... Read more Released Sketchup...
We are building an app (iOS, Android, WebGL) using Unity3D. It would be interesting to find out if there is a roadmap that allows us to use speech recognition and speech rendering without using too many resources in the evaluation phase....