In this video you will learn how to use the DrawDefaultInspector function. 此内容由第三方提供商托管,该第三方提供商不允许在未接受定向投放 Cookie 的情况下观看视频。如果您想观看来自这些提供商的视频,请将“定向投放 Cookie”的 Cookie 首选项设置为“是”。 Cookie 设置 SomeScript using UnityEngine; ...
不过,角色控制器执行碰撞检测以保证你的角色可以沿着墙滑动,上下台阶等等。 Character Controllers are not affected by forces but they can push Rigidbodies by applying forces to them from a script. Usually, all humanoid characters are implemented using Character Controllers. 角色控制器不受力影响(但是重力...
Sync Assets From Another Database 从另一个数据库同步资产 如果你使用多个对话数据库,你可能想要在一个数据库中定义所有的角色,在另一个数据库中定义所有的任务,等等。 然后可以配置对话数据库,从这些数据库中提取元素。 为此,在选项卡的菜单中从DB中选择Sync。然后选择要同步元素的源数据库。 你可以添加更多的...
If your scripted build process involves changing settings that trigger a domain reload before it makes an Addressables build, then you should script such builds to use Unity's command line arguments rather than interactively running a script in the Editor. These types of settings include: 译:如果...
Using Javascript every script automatically derives from MonoBehaviour. When using C# or Boo you have to explicitly derive from MonoBehaviour. Note:The checkbox for disabling a MonoBehavior (on the editor) will only prevent Start(), Awake(), Update(), FixedUpdate(), and OnGUI() from executing...
最近项目里有人脸捕捉的需求,刚开始时参考的下面这篇文章,使用官方发布的Facial AR Remote,需要我们自己构建IOS客户端,因此需要准备包括MacOS操作系统、Xcode等开发环境,在Unity构建出Xcode工程后,还要考虑开发许可证等问题,而且在尝试时,我使用的Xcode13版本,在编译上还有一些问题,比较麻烦。
Use the LoadAssetsAsync method to load more than one Addressable asset in a single operation. When using this function, you can specify a single key, such as a label, or a list of keys. 译:使用LoadAssetsAsync方法在单个操作中加载多个Addressable资产。使用此函数时,可以指定单个键,例如标签,或键...
that unityscript does not support optional parameters. So you must always pass all parameters to a function. If you get an error message that the function you are trying to call has no such overload, this might be the problem. Then check the docs for all parameters and their default ...
function Update () { if (Input.GetButton ("Fire1") && GetComponent (FooScript)) Destroy (GetComponent (FooScript)); } Object.DestroyImmediate 立即销毁物体obj,强烈建议使用Destroy代替。该函数只在写编辑器代码时使用,因为延时的销毁永远不会在编辑模式下调用。在游戏代码推荐使用Object.Destroy代替。销毁总...
Deep ProfilingWhen you enableDeep Profiling, Unity profiles all of your script code and records all function calls. This is useful to pinpoint performance issues with your game code. However, it uses a lot of memory and might not work with very complex scripts. For more information, see docu...