Run Lua Code 运行Lua代码 运行Lua表达式。 Play Sequence 播放顺序 播放过场动画 Show Alert 显示警报 通过对话UI显示警告消息。 Send Messages 发送消息 使用Unity的SendMessage()方法将消息发送到目标。 Start Conversation 开始谈话 开始一个对话。 Set GameObjects Active/Inactive 设置GameObjects活动/活动 在整个游...
Optimize Mesh DataEnable this option to strip unused vertex attributes from the mesh used in a build. This option reduces the amount of data in the mesh, which can help reduce build size, loading times, and runtime memory usage. Warning:If you have this setting enabled, don’t change mate...
These Controllers don‘t follow the rules of physics since it will not feel right (in Doom you run 90 miles per hour, come to halt in one frame and turn on a dime). Instead, a Character Controller performs collision detection to make sure your characters can slide along walls, walk up ...
Character Controllers are not affected by forces but they can push Rigidbodies by applying forces to them from a script. Usually, all humanoid characters are implemented using Character Controllers. 角色控制器不受力影响(但是重力效果还是有的)但是可以被由代码施加的力推动。通常,所有类似人的角色都用角...
Runtime States 运行时状态 对话编辑器的任务/条目部分显示对话数据库的设计时内容,而不是任务的运行时状态。要在播放期间查看运行时状态,请使用Watches选项卡。 Example Quest 任务演示 这是对话系统演示场景中的一个任务: 玩家可以切换任务界面跟踪(Trackable),跟踪开始(Track on Start)。
ScriptBlueprint PhysicsRaycastLine Trace, Shape Trace Rigid BodyCollision, Physics Runtime PlatformsiOS Player, Web PlayerPlatforms Projects and files工程和文件 So what are all these directories and files?工程目录和文件的具体内容? Just like Unity projects, Unreal projects always exist in their own di...
Viewing and copying data from imported animation files 在Animation Window里用于编辑和创建Animation Clip,这里也就是我理解的k帧界面,在这里可以添加和调整关键帧,对于有骨骼的人物动画而言,其k帧界面可能会很复杂,如下图示是一个run动画的人物的AnimationClip的界面: 为了不让k帧界面特别复杂,只选中特定的部位,就...
ScriptBlueprint PhysicsRaycastLine Trace, Shape Trace Rigid BodyCollision, Physics Runtime PlatformsiOS Player, Web PlayerPlatforms Projects and files工程和文件 So what are all these directories and files?工程目录和文件的具体内容? Just like Unity projects, Unreal projects always exist in their own di...
Add another Cube object to the scene using the same process as above, and name this one "Player". Tag the player object "Player" as well (see Tag drop-down control just under name field). We'll use this in the enemy script to help locate the player game object. In the Scene view...
SendMessage()andBroadcastMessage()should be eliminated at all costs. These functions can be on the order of 1000x slower than direct function calls. Beware of boxing Boxingis a core concept of the C# language and runtime. It's the process of wrapping value-typed variables such aschar,int,bo...