Some years back, before joining Unity, I found a way to break a script that is stuck like this. But it was not until my first Hack Week here, that I got to talk to the right people and realizedwhythe trick works
two other independent functions, and two booleans (true/false). Create a new script for your GameObject titled whatever you like—in this case, we'll call it 'FadeObject'—and attach it to the object. In your new script, you'll want to create two new functions and a pair of boolean...
Enabling advertisement and monetizing your games has been made as easy as possible with Unity. Step 1: Enable ads for your game in the Editor Open the Ads configuration window fromWindow>Services>Ads Click the switch on the rigght-hand side to turn Ads on, then answer a few questions about...
The public API does not offer any method for changing the Editor Layout, however using Reflection it is possible to save and load layouts using the UnityEditor namespace. Resolution UnityEditor.WindowLayout has two methods useful for saving and loading an Editor layout:SaveWindowLayoutandLoa...
In order to thoroughly understand why developers so often favor Unity for game development or sometimes opt against it, let's explore some key points of consideration. These factors influence decision-making when commencing a new project, with each developer finding their unique balance. ...
When this script is run, assuming guyGameObject is assigned to a prefab, a clone of that GameObject will be created in your game, appearing at the same coordinates contained within the prefab. You can even assign new coordinates, if you like, and change where the clone of guyGameObject will...
// It tells the Unity compiler that this is a unit test. // This will make it appear in the Test Runner when you run your tests. [UnityTest] // Test the asteroids actually move down. public IEnumerator AsteroidsMoveDown() { // Use "Resources/Prefabs/Game" to create an instance of ...
In the previous article, “How to Create a 2D Character Controller in Unity: Part 1”, we discussed in detail how to create the character's foundation, including its physical behavior and basic movement. Now, it’s time to move on to more advanced aspects, such as input handling and dyna...
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
In fact, whenever you create a MonoBehaviour script, Unity uses serialization & deserialization to convert that file down to C++ code and then back to the C# code that you see in the inspector window. If you’ve ever added [SerializeField] to get something to appear in the inspector, you ...