如果出现 Unity 无法找到测试文件的情况,则应该仔细检查文件夹是否包含程序集定义文件。 创建测试套件 测试套件是逻辑划分测试的地方,将测试代码划分为不同的逻辑套件(例如,物理测试套件和战斗的单独测试套件)。对于本教程,只需要一个测试套件。 点击Test Runner 窗口下 Create Test Script in current Folder,在当前文件...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
1、unitykinect2 怎么使用姿势或者使用你自己的howtousegesturesorcreateyourownones首先说明这是 unity kinect 的一个商业插件 使用的是 2.5 版本的这里翻译的是 How to Use Gestures or Create Your Own Ones 的文档有两种方式可以在unity 工程里使用姿势检测第一种很简单就是使用 KinectManager ,只是一个在例子场...
script of your own, you’re probably not going to know where to start.Sound familiar?Become a developer by mastering the basicsIn this course, you’ll learn the fundamental techniques of writing code that Unity developers use every day to get their projects finished, and you’ll learn them ...
Unity: Fade Out GameObject Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to get this done; we will discuss three of them. ...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
Implement a simple animation in Unity Simple Player movement script in Unity Ready? Let's get started. The complete tutorial project is available onGitHub. Using TexturePacker to create sprite sheets Download TexturePacker and install it on your computer: ...
Adapting movement to the framerate with deltatime Moving objects based on frame rate is very important for creating smooth movement. Otherwise when the frame rate of the game changes, the speed of the objects will also change! Unity has a variable named deltaTime(Time.deltaTime)which gives the...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
}// Save current window layout to file. `path` must be absolute.publicstaticvoidSaveLayout(stringpath) {if(_miSaveWindowLayout !=null) _miSaveWindowLayout.Invoke(null,newobject[] { path }); } } More Information http://answers.unity3d.com/questions/382973/programmatically-change-editor...