最近项目里有人脸捕捉的需求,刚开始时参考的下面这篇文章,使用官方发布的Facial AR Remote,需要我们自己构建IOS客户端,因此需要准备包括MacOS操作系统、Xcode等开发环境,在Unity构建出Xcode工程后,还要考虑开发许可证等问题,而且在尝试时,我使用的Xcode13版本,在编译上还有一些问题,比较麻烦。 https://www.163.com/dy...
Method Name, File Name, and Line NumberInclude each managed method with file and line number information in the stack trace. Note: Using this option can increase both the build time and final size of the built program. Use incremental GCUses the incremental garbage collector, which spreads garb...
The easiest way to get started with C++ in UE4 is to use the editor toAdd Code to Project(in the main File menu), or to simply create a new C++ project from scratch from one of the many templates. You can find C++ classes right in the Content Browser and can open the files in Vi...
Use a GameObject to give structure in the Hierarchy by using it as a folder or divider. Componentsare the brains of GameObjects. They give GameObjects features. Prefabsare assets that hold the state of a GameObject and all of its components. They are comparable to templates or blueprints. ...
You may need to use when working with older content created before Unity 4. For information on the Legacy animation system, see this section 这是老版的Unity动画系统,已经基本弃用掉了,现在用的就是Mecanim. Animation Clips 前面提到了,Animation Clip本质上就是物体在一段时间内的属性的变换,Animation ...
Although the code below may seem innocent to leave in your application, especially since every Unity script auto-initializes with an Update method, these empty callbacks can become expensive. Unity operates back and forth between an unmanaged and managed code boundary, between UnityEngine code and ...
Did you notice the Quaternion in Method 3? Unity uses Quaternions internally to represent all rotations. Quaternions are efficient structures that prevent an effect called gimbal lock, which can happen if you use regular Euler angles for rotation. Gimbal lock occurs when ...
MethodDescription GetInstanceIDGets the instance ID of the object. ToStringReturns the name of the object. Static Methods MethodDescription DestroyRemoves a GameObject, component or asset. DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead. ...
usingSystem.Collections;usingUnityEngine;usingUnityEngine.UI;usingNethereum.Unity.Rpc;publicclassGetLatestBlockCoroutine:MonoBehaviour{publicstringUrl="http://localhost:8545";publicInputFieldResultBlockNumber;publicInputFieldInputUrl;// Use this for initializationvoidStart(){InputUrl.text=Url;}publicvoidGetBloc...
The keywords and names use color coding to make it easier to understand the codebase in Visual Studio for Mac. Save the changes to the enemy script in Visual Studio for Mac.Task 3: Debugging the Unity projectSet a breakpoint on the first line of code in the Start method. You can ...