Waits until the end of the frame after all cameras and GUI is rendered, just before displaying the frame on screen. JavaScript yieldnewWaitForEndOfFrame (); Another Example: // Saves screenshot as PNG file. importSystem.IO; // Take a shot immediately ...
Essentially whenever it is inconvenient to assign the reference to the object in the inspector. For example you might want to create a game object procedurally from a script and for example assign a texture to a procedurally generated mesh. ...
AssetReference: can reference any asset type译:AssetReference:可以引用任何类型的资源。 AssetReferenceT<TObject>: can reference assets that are the same type asTObject译:AssetReferenceT:可以引用与TObject类型相同的资源。 AssetReferenceTexture: can reference a Texture asset译:AssetReferenceTexture:可以引用...
The script reference of Unity Unity脚本手册添加一个renderer渲染器组件给游戏对象可以使得游戏对象在场景当中呈现添加一个camera摄像机并将其转换为摄像机对象 The script reference of Unity --- Scripting Overview脚本概述 This is a short overview of how scripting inside Unity works. 这是一个如何使用unity内...
// This script can be used with any object that is supposed to follow a // route marked out by waypoints. public WayPath path; // A reference to the waypoint-based route we should follow // If loop track public Transform target; ...
4. In addition to the Script Machine already attached to FirstDoor, add another Script Machine component (select Add Component in the Inspector, and select Script Machine from the Add Component menu).5. Add the DoorAnimation script to this new Script Machine by dragging it from the Project ...
We start by adding controller tracking support. Add a new GameObject under XRRig>Camera Offset and name itRightHand Controllerand add another gameobject forLeftHand Controller. To these GameObjects, we add theTracked Pose Driver (New Input) scriptand set theRotation/Positonto anXRController(Left ...
Install via UPM package with git reference or asset package(UniTask.*.*.*.unitypackage) available in UniTask/releases.// extension awaiter/methods can be used by this namespace using Cysharp.Threading.Tasks; // You can return type as struct UniTask<T>(or UniTask), it is unity specialized ...
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http://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.htmlIf an even more direct level of rendering control is needed, such taht we wish to make direct Graphics API calls to OpenGL, DirectX, and Metal, then be aware that it is possible to create a Native Plugin(a small library ...