Essentially whenever it is inconvenient to assign the reference to the object in the inspector. For example you might want to create a game object procedurally from a script and for example assign a texture to a procedurally generated mesh. ...
This script is located inScripts/Supplemental/Sequencer Commandsto make it easy for you to copy and modify, for example if you want to make a version that uses Unity Pro's Application.LoadLevelAsync() instead. Example:LoadLevel(Shipyard)
Camera.main is a convenient Unity API call that returns a reference to the first enabled Camera component that is tagged with "Main Camera". This is another example of something that looks like a variable but is in fact an accessory. In this case, the accessor calls an internal function si...
using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor(typeof(LevelScript))] public class LevelScriptEditor : Editor { public override void OnInspectorGUI() { LevelScript myTarget = (LevelScript)target; myTarget.experience = EditorGUILayout.IntField("Experience", myTarget.experi...
unity3d.com/ScriptReference/MonoBehaviour.OnRenderImage.html) [Graphics... destination render texture with a shader.** 在后处理中调Graphics.Blit传入一个改变颜色饱和度的shader,即可实现想要的灰色效果。 3. 具体shader 4.智能推荐unity脚本模板 有时候想给脚本添加符合自己编程习惯的内容,或是一些个性化信息...
If you use a script to launch your content builds, then you can use the Addressables API to choose a specific Profile for a build. See Starting an Addressables build from a script. 译:如果您使用脚本来启动您的内容构建,那么您可以使用 Addressables API 为构建选择特定的配置文件。请参阅从脚本...
Fixed eventual null exception on current product reference [1.0.2] - 2020-12-17 Added Added a menu item to report a bug in Forma interface Addding, replacing and removing meshes from material variants supported in undo operations Added the Prefab Product Source script to integrate products direct...
如果使用Mac,找到应用程序中的Unity.app,右键单击显示包内容,找到Resources>ScriptTemplates文件夹,然后选择你要创建模板的脚本类型,复制一份自己命名并编辑后保存,然后退出编辑器之后重新打开,再在项目视图中右键单击创建,就会出现刚刚添加的脚...Unity小技巧介绍(二) #1 如果你是极具冒险精神的程序员,那这个技巧...
Abstract class is a restricted class that cannot be used to create objects (to access it, it must be inherited from another class). Abstract method: can only be used in an abstract class, and it does not have a body. Abstract Method ...
Camera.mainis a convenient Unity API call that returns a reference to the first enabled Camera component that is tagged with “Main Camera”. This is another example of something that looks like a variable but is in fact an accessor. In this case, the accessor calls an internal function sim...