profile plus additional APIs). Choose this option when using libraries that access APIs not included in .NET Standard 2.1. Produces larger builds and any additional APIs available aren’t necessarily supported on all platforms. For more information, refer toReferencing additional class library ...
Inside the Assets folder, create a new one called Scripts. This will contain all the necessary functions to make game run. In the first part, we’ll create the variables, giving them a name and type. 在Assets文件夹中,创建一个名为Scripts的新Scripts 。 这将包含使游戏运行所需的所有必要功能。
ScriptUpdater:负责更新scripts AssemblyUpdater:负责更新dll files Note: The API Updater can only fix certain errors and warnings in the API. These are indicated as UnityUpgradable in the console message. You must manually resolve other errors or warnings that the API Updater cannot handle. Using the...
This can lead to long loading times for scriptable object referencing a lot of other objects or content. But you can also use that to your advantage if your project prefers to load objects at scene load in one big load. Scenes Structure Hierarchy depth and count Keep the depth of the ...
For more information, see Referencing additional class library assemblies. .Net Standard 2.1 Produces smaller builds and has full cross-platform support. IL2CPP Code Generation Defines how Unity manages IL2CPP code generation. Faster runtime Generates code optimized for runtime performance. This ...
Referencing a runtime variable in a Profile string doesn't prevent Unity from stripping that variable from your applications’ runtime libraries during the build optimization phase (if nothing else in your code references the same variable). See [Managed code stripping] for more information on how...
Referencing Subobjects Unity partially determines what to include in a content build based on how your assets and scripts reference each other. Subobject references make the process more complicated. 译:Unity部分地根据您的资产和脚本引用彼此的方式来确定要包含在内容构建中的内容。子对象引用使这个过程变...
Player Scripts BuildPlayerScripts 编译 目标平台 源代码 生成 ScriptInfo(TypeDB - 记录了脚本类型 、 属性数据) TypeDB 为后续的序列化 提供 正确的字段名称; 关键逻辑: PlayerBuildInterface.CompilePlayerScripts(m_Parameters.GetScriptCompilationSettings(),m_Parameters.ScriptOutputFolder); ...
Test.ClassReferencingObsoleteUnityAPIThroughEditorAssembly::Run()' replaced with 'T UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()'. 1. 2. 3. 4. Troubleshooting API Updating failed. Check previous console messages. 可能会出现API Updater无法更新所有的过时代码的情况,此时可能要查询一下,...
(Note: AA Local ID is unique from all the other Local IDs for the same Asset file.) File GUIDs are stored in .meta files. These .meta files are generated when Unity first imports an Asset, and are stored in the same directory as the Asset. The above identification and referencing ...