profile plus additional APIs). Choose this option when using libraries that access APIs not included in .NET Standard 2.1. Produces larger builds and any additional APIs available aren’t necessarily supported on all platforms. For more information, refer toReferencing additional class library ...
For more information, check referencing additional class library assemblies. C++ Compiler Configuration Choose the C++ compiler configuration used when compiling IL2CPP generated code. Use incremental GC Enable this to use the incremental garbage collector, which spreads garbage collection over several ...
For more information, see Referencing additional class library assemblies. .Net Standard 2.1 Produces smaller builds and has full cross-platform support. IL2CPP Code Generation Defines how Unity manages IL2CPP code generation. Faster runtime Generates code optimized for runtime performance. This ...
(Note: AA Local ID is unique from all the other Local IDs for the same Asset file.) File GUIDs are stored in .meta files. These .meta files are generated when Unity first imports an Asset, and are stored in the same directory as the Asset. The above identification and referencing ...
Referencing a runtime variable in a Profile string doesn't prevent Unity from stripping that variable from your applications’ runtime libraries during the build optimization phase (if nothing else in your code references the same variable). See [Managed code stripping] for more information on how...
This can lead to long loading times for scriptable object referencing a lot of other objects or content. But you can also use that to your advantage if your project prefers to load objects at scene load in one big load. Scenes Structure Hierarchy depth and count Keep the depth of the ...
Referencing Subobjects Unity partially determines what to include in a content build based on how your assets and scripts reference each other. Subobject references make the process more complicated. 译:Unity部分地根据您的资产和脚本引用彼此的方式来确定要包含在内容构建中的内容。子对象引用使这个过程变...
But if the play is dead, we don't want him to move every frame. We want him to stop moving. We're gonna do that by referencing this script. Now, if you're not sure how to do this, I don't blame you because this took me quite a while to learn, but it's a...
Installation Steps Install the Localization packageusing the package manager (use the git url for Unity version before 2021.2). Install the integration package from above. Go to Edit -> Project Settings and click the “Localization” tab. Ensure you are referencing the Localization Settings asset fr...
Player Scripts BuildPlayerScripts 编译 目标平台 源代码 生成 ScriptInfo(TypeDB - 记录了脚本类型 、 属性数据) TypeDB 为后续的序列化 提供 正确的字段名称; 关键逻辑: PlayerBuildInterface.CompilePlayerScripts(m_Parameters.GetScriptCompilationSettings(),m_Parameters.ScriptOutputFolder); ...