profile plus additional APIs). Choose this option when using libraries that access APIs not included in .NET Standard 2.1. Produces larger builds and any additional APIs available aren’t necessarily supported on all platforms. For more information, refer toReferencing additional class library ...
profile plus additional APIs). Choose this option when using libraries that access APIs not included in .NET Standard 2.0. Produces larger builds and any additional APIs available aren’t necessarily supported on all platforms. For more information, refer toReferencing additional class library ...
as well as additional APIs). Choose this option when usng libraries that access APIs not included in .NET Standard 2.0. Produces larger builds and any additional APIs available are not necessarily supported on all platforms. For more information, refer toReferencing additional class library ...
StopAllCoroutines(); This stops all Coroutines started by the script on which it is called so it won’t affect other Coroutines running elsewhere. It does, however, stop Coroutines that were started by the behaviour on which it was called, even if they’re in other scripts on other obj...
Referencing a runtime variable in a Profile string doesn't prevent Unity from stripping that variable from your applications’ runtime libraries during the build optimization phase (if nothing else in your code references the same variable). See [Managed code stripping] for more information on how...
Test.ClassReferencingObsoleteUnityAPIThroughEditorAssembly::Run()' replacedwith'TUnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()'. Troubleshooting API Updating failed. Check previous console messages. 可能会出现API Updater无法更新所有的过时代码的情况,此时可能要查询一下,是否有只读的代码脚本。
To avoid such wastage, it is possible to separate shared dependencies out into a separate bundle and simply reference them from any bundles with assets that need them. First, the referencing feature needs to be enabled with a call toBuildPipeline.PushAssetDependencies. Then, the bundle containing...
Integration: Automatically disable asset-indexing for large Unity projects. Do not warn for compatibility issue when referencing the UnityEngine project.17.0.3.0Released December 14, 2021Bug fixesIntegration: Reduced memory consumption when processing assets.17.0.2.0...
Referencing Subobjects Unity partially determines what to include in a content build based on how your assets and scripts reference each other. Subobject references make the process more complicated. 译:Unity部分地根据您的资产和脚本引用彼此的方式来确定要包含在内容构建中的内容。子对象引用使这个过程变...
Inside the Scripts folder, create a new JavaScript file and call it AntScript.js. It will start with these variables: 在Scripts文件夹中,创建一个新JavaScript文件,并将其AntScript.js 。 将从这些变量开始: var ant : GameObject; var scoreNumber : int; ...